Typhoeus
Traits
Attribute
Traits
Attribute
Hoher Natur-Explosionsschaden durch Energieschüsse – mit zuverlässigen Natur-Stacks besonders wirkungsvoll.
Bis zu zwei Ziele gleichzeitig im Schwebeflug; stark in Kämpfen gegen mehrere Gegner.
Kombofertigkeit und Ultimate können die fünf Luftangriffe zurücksetzen und den Schwebeflug verlängern.
Starke, gezielte Synergie mit Arcane oder Fluorite als zuverlässiger Natur-Stack-Quelle und wenigen passenden Support-Kombinationen.
Sehr eingeschränkte Teamflexibilität: Verlässliche Natur-Stacks erfordern nach meiner Einordnung zwingend Arcane oder Fluorite; viele andere Team-Slots fallen dadurch weg.
100 FP pro Battle Skill und bis zu 200 Ultimate-Energie; FP-Management und Final Strikes sind entscheidend.
Unterbrechungen im Schwebeflug kosten wichtige Energieschüsse; die Schutzbarriere kann brechen und hat eine lange Reaktivierungszeit.
Die Signature-Waffe liegt deutlich vor den Alternativen; für andere Waffen und unvollständige Teams sinkt ihr Potenzial.
Typhoeus – kurz Typhi – ist eine 6★-Natur-Strikerin mit Arts Unit und spielt als aktiver Main DPS. Ihre stärksten Angriffe sind die Energieschüsse im Schwebeflug, die Natur-Explosionen erzwingen. Natur-Stacks ihrer Teammitglieder verstärken diese Explosionen zusätzlich und liefern Zeichen für weitere Jagdpfeile. Besonders gegen zwei gleichzeitig getroffene Gegner ist ihr Schadenspotenzial hoch; die genaue Rotation, Ressourcenverwaltung und Positionierung sind anspruchsvoller als bei vielen anderen Main-DPS-Operatoren.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| ATK [L] | ATK +5.0% | 1/3 | ATK +39.0% | 9/9 |
| Detonate: Hunter Instinct | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 1/4 | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
| — | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| ATK [L] | ATK +5.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| ATK [L] | ATK +5.0% | 1/3 | ATK +5.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| ATK [L] | ATK +5.0% | 1/4 | ATK +9.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| ATK [L] | ATK +9.0% | 2/6 | ATK +9.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:124 x30][item:104 x16][item:1050 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| ATK [L] | ATK +9.0% | 2/7 | ATK +13.0% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| ATK [L] | ATK +13.0% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +43.3% | 9/9 |
| Detonate: Dawn of the Long Night | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. | 1/4 | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. | 9/9 |
| — | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +5.6% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/4 | Nature DMG Dealt +10.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/6 | Nature DMG Dealt +10.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:111 x16][item:127 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/7 | Nature DMG Dealt +14.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +14.4% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +78 | 9/9 |
| Detonate: Imposing Champion | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. | 1/4 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. | 9/9 |
| — | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +10 | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/4 | Arts Intensity +18 | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/6 | Arts Intensity +18 | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:103 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/7 | Arts Intensity +26 | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +26 | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Agility | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15




Weitere Partner und Teamkombinationen findest du unterTeams.
Typhis gesamte Spielweise dreht sich um zwei Ressourcen: Zeichen und Jagdpfeile. Die Jagdpfeile sind ihre Munition für Energieschüsse (Power Shots), während Zeichen im Verhältnis 2:1 über ihre Combo Skill in neue Jagdpfeile umgewandelt werden. Maximal sind acht Zeichen und vier Jagdpfeile möglich. Auf höchster Stufe ihres Kampftalents Beute-Checkliste beginnt sie mit vier Zeichen; außerhalb des Kampfes füllen sich ihre Jagdpfeile wieder auf. Starte einen Kampf nach Möglichkeit mit vier Jagdpfeilen. Mit ihrem Battle Skill (100 FP) geht Typhi in den Schwebeflug und kann fünf Luftangriffe ausführen. Verbraucht ein Angriff einen Jagdpfeil, wird er zum Energieschuss und erzwingt beim Treffer eine Natur-Explosion – auch ohne vorherigen Natur-Stack. Trifft ein Luftangriff einen Gegner mit Natur-Anhaftung, verbraucht er einen Stack und gibt ein Zeichen sowie zwölf Ultimate-Energie. Die so erzeugte Natur-Explosion gibt über Beute-Checkliste ein weiteres Zeichen; ein Energieschuss auf einen Gegner mit vorhandenem Natur-Stack kann dadurch zwei Zeichen liefern. Die Natur-Explosion dieses Treffers erhält zusätzlich den Bonus für einen verbrauchten Stack. Der fünfte Luftangriff zählt bei aktiver Steuerung stets als Final Strike und als Energieschuss, verbraucht dafür aber keinen Jagdpfeil. Beim Erreichen von acht Zeichen lässt sich die Combo Skill aktivieren: Sie tauscht die Zeichen gegen vier Jagdpfeile, setzt Typhis Luftangriffssequenz zurück und erzeugt eine Sperrfeuerreihe, in der Gegner verlangsamt werden, fortlaufend Naturschaden erleiden und erhöhten Natur-Explosionsschaden erhalten. Die maximale Combo-Cooldown-Verbesserung liegt bei 19 Sekunden; sie ist also kein beliebig oft wiederholbarer Reset innerhalb einer einzelnen kurzen Sequenz. Ihre Ultimate verbraucht 200 Energie, gibt sofort zwei Jagdpfeile, versetzt sie erneut in den Schwebeflug, setzt die Luftangriffe zurück und ergänzt sie um einen Pfeilhagel pro Treffer; der fünfte Pfeilhagel ist verstärkt. Das ist ein starkes Zusatzfenster, der Kern ihres Schadens bleibt aber das wiederholte Auslösen und Verstärken von Natur-Explosionen durch gut vorbereitete Energieschüsse. Deshalb Natur-Stacks vor dem Schadensfenster vorbereiten, Battle Skill und Combo nicht zu früh verschwenden und die FP-Generierung zwischen den Schwebeflugphasen einplanen. Im Schwebeflug erhält Typhi durch ihr zweites Kampftalent eine Schutzbarriere mit bis zu 30 % Schadensreduktion. Ein Treffer kann sie zerbrechen; auf höchster Talentstufe lässt sie sich erst nach 18 Sekunden wieder aktivieren. Achte daher auf gegnerische Angriffe und nutze Dodge Cancels nach dem normalen Final Strike sowie nach der Landung, um die Angriffsfolge schneller fortzusetzen.
Originalwerte der englischen SKPORT-Wiki für die dort angegebenen Levelstufen. Dies sind keine Ausrüstungslevel.
| Attribut | LV.1 | LV.20 | LV.40 | LV.60 | LV.80 | LV.90 |
|---|---|---|---|---|---|---|
| Strength | 9 | 28 | 48 | 68 | 88 | 97 |
| Agility ★ | 21 | 54 | 88 | 123 | 157 | 174 |
| Intellect | 10 | 29 | 49 | 69 | 89 | 99 |
| Will ☆ | 14 | 37 | 60 | 84 | 107 | 119 |
| Base ATK | 30 | 90 | 153 | 217 | 280 | 312 |
| Base HP | 500 | 1566 | 2689 | 3811 | 4934 | 5495 |
| Operator-Level | Materialien laut Wiki |
|---|---|
| LV.1 | – |
| LV.20 | |
| LV.40 | |
| LV.60 | |
| LV.80 | |
| LV.90 |
Promotion und Outfitting sind unterschiedliche Freischaltungen. Die Levelangaben entsprechen den offiziellen Operator-Meilensteinen.
| Aufstieg | Freischaltung | Voraussetzung | Materialien |
|---|---|---|---|
| Aufstieg I | Erhöht das maximale Operator-Level auf 40. | Operator-Level 20 | |
| Ausrüstungsfreischaltung I | Erlaubt dem Operator, Ausrüstung blauer Qualität anzulegen. | Freischaltung ab Aufstieg E1 | |
| Aufstieg II | Erhöht das maximale Operator-Level auf 60. | Operator-Level 40 | |
| Ausrüstungsfreischaltung II | Erlaubt dem Operator, Ausrüstung violetter Qualität anzulegen. | Freischaltung ab Aufstieg E2 | |
| Aufstieg III | Erhöht das maximale Operator-Level auf 80. | Operator-Level 60 | |
| Ausrüstungsfreischaltung III | Erlaubt dem Operator, Ausrüstung goldener Qualität anzulegen. | Freischaltung ab Aufstieg E3 | |
| Aufstieg IV | Erhöht das maximale Operator-Level auf 90. | Operator-Level 80 |





SKPORT Wiki · Quelle: SKPORT-Wiki · Datenstand 2026-10-12 · Original: EN · German editorial translation
Bewertung
Der normale Basisangriff umfasst fünf Natur-Treffer. Der Final Strike gibt 17 Taumelpunkte und ist außerhalb des Schwebeflugs besonders für FP-Regeneration wichtig. Setze nach dem Final Strike bei Bedarf einen Dodge Cancel, um seine lange Abschlussanimation zu verkürzen. Die Hauptschadensquelle ist nicht das Hochleveln normaler Basisangriffe; investiere hier zuletzt.
| Skillstufe | Basisangriff – Treffer 1 | Basisangriff – Treffer 2 | Basisangriff – Treffer 3 | Basisangriff – Treffer 4 | Basisangriff – Treffer 5 | Finisher-Schadensmultiplikator | Sturzangriff-Multiplikator |
|---|---|---|---|---|---|---|---|
| RANK 1 | 21% | 25% | 38% | 42% | 56% | 400% | 80% |
| RANK 2 | 23% | 28% | 42% | 46% | 61% | 440% | 88% |
| RANK 3 | 25% | 30% | 46% | 50% | 67% | 480% | 96% |
| RANK 4 | 27% | 33% | 49% | 55% | 72% | 520% | 104% |
| RANK 5 | 29% | 35% | 53% | 59% | 78% | 560% | 112% |
| RANK 6 | 31% | 38% | 57% | 63% | 83% | 600% | 120% |
| RANK 7 | 33% | 40% | 61% | 67% | 89% | 640% | 128% |
| RANK 8 | 35% | 43% | 65% | 71% | 94% | 680% | 136% |
| RANK 9 | 37% | 45% | 68% | 76% | 100% | 720% | 144% |
| Mastery I | 39% | 48% | 73% | 81% | 107% | 770% | 154% |
| Mastery II | 43% | 52% | 79% | 87% | 115% | 830% | 166% |
| Mastery III | 46% | 56% | 86% | 95% | 125% | 900% | 180% |
| Skillstufe | Materialien |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Quelle: SKPORT-Wiki. Einzelkosten je Stufe, keine aufsummierten Kosten.

SKPORT Wiki · Quelle: SKPORT-Wiki · Datenstand 2026-10-12 · Original: EN · German editorial translation
Bewertung
Höchste Priorität und langfristig M3. Der Battle Skill startet für 100 FP den Schwebeflug mit bis zu fünf Luftangriffen gegen maximal zwei Ziele. Jagdpfeile verstärken Luftangriffe zu Energieschüssen und lösen Natur-Explosionen aus. Trifft der Energieschuss auf vorhandene Natur-Stacks, werden diese verbraucht und der Explosionsschaden steigt. Jede so verbrauchte Natur-Anhaftung liefert zudem ein Zeichen und zwölf Ultimate-Energie. Die letzte Luftattacke zählt ohne Munitionseinsatz als Power Shot und Final Strike. Gerade die Werte der Nature-Burst- Multiplikatoren steigen mit den Skillstufen.
| Skillstufe | SP-Kosten | Erster Luftschuss – Schadensmultiplikator | Luft-Basisangriff – Schaden | Letzter Lufttreffer – Schaden | Letzter Lufttreffer – Stagger | Power Shot – Natur-Ausbruch-Multiplikator | Zusätzliche Ultimate-Energie |
|---|---|---|---|---|---|---|---|
| RANK 1 | 100 | 22% | 29% | 44% | 20 | 1.1 | 12 |
| RANK 2 | 100 | 25% | 32% | 49% | 20 | 1.1 | 12 |
| RANK 3 | 100 | 27% | 35% | 53% | 20 | 1.1 | 12 |
| RANK 4 | 100 | 29% | 37% | 58% | 20 | 1.15 | 12 |
| RANK 5 | 100 | 31% | 40% | 62% | 20 | 1.15 | 12 |
| RANK 6 | 100 | 33% | 43% | 66% | 20 | 1.15 | 12 |
| RANK 7 | 100 | 36% | 46% | 71% | 20 | 1.2 | 12 |
| RANK 8 | 100 | 38% | 49% | 75% | 20 | 1.2 | 12 |
| RANK 9 | 100 | 40% | 52% | 80% | 20 | 1.2 | 12 |
| Mastery I | 100 | 43% | 55% | 85% | 20 | 1.25 | 12 |
| Mastery II | 100 | 46% | 60% | 92% | 20 | 1.25 | 12 |
| Mastery III | 100 | 50% | 65% | 100% | 20 | 1.3 | 12 |
| Skillstufe | Materialien |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Quelle: SKPORT-Wiki. Einzelkosten je Stufe, keine aufsummierten Kosten.

SKPORT Wiki · Quelle: SKPORT-Wiki · Datenstand 2026-10-12 · Original: EN · German editorial translation
Bewertung
Zweite Priorität und ebenfalls M3 als Langzeitziel. Acht Zeichen lösen Rampant Thorns aus: Sie ergeben vier Jagdpfeile, setzen die Luftangriffssequenz zurück und schaffen eine Sperrfeuerreihe. Dieses Feld verlangsamt die Gegner und erhöht ihren erlittenen Natur-Explosionsschaden. Auf M3 sinkt der Cooldown auf 19 Sekunden. In der Rotation das erneute Luftangriffsfenster mit bereits vorbereiteten Natur-Stacks kombinieren; der Combo-Reset allein erzeugt sie nicht.
| Skillstufe | Abklingzeit | Huntress's Gaze – Trefferschaden | Taumelschaden (Stagger) | Erhaltene Ultimate-Energie | Flächenschaden über Zeit | Verlangsamung | Bonus auf Natur-Ausbruch-Schaden |
|---|---|---|---|---|---|---|---|
| RANK 1 | 21s | 89% | 10 | 10 | 45% | 60% | 6% |
| RANK 2 | 21s | 98% | 10 | 10 | 49% | 60% | 6% |
| RANK 3 | 21s | 107% | 10 | 10 | 54% | 60% | 6% |
| RANK 4 | 21s | 116% | 10 | 10 | 58% | 60% | 7% |
| RANK 5 | 21s | 125% | 10 | 10 | 62% | 60% | 7% |
| RANK 6 | 21s | 134% | 10 | 10 | 67% | 60% | 7% |
| RANK 7 | 21s | 142% | 10 | 10 | 71% | 60% | 8% |
| RANK 8 | 21s | 151% | 10 | 10 | 76% | 60% | 8% |
| RANK 9 | 21s | 160% | 10 | 10 | 80% | 60% | 8% |
| Mastery I | 20s | 171% | 10 | 10 | 86% | 60% | 9% |
| Mastery II | 20s | 185% | 10 | 10 | 93% | 60% | 9% |
| Mastery III | 19s | 200% | 10 | 10 | 100% | 60% | 10% |
| Skillstufe | Materialien |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Quelle: SKPORT-Wiki. Einzelkosten je Stufe, keine aufsummierten Kosten.

SKPORT Wiki · Quelle: SKPORT-Wiki · Datenstand 2026-10-12 · Original: EN · German editorial translation
Bewertung
Hinter Battle und Combo priorisieren. Mit 200 Ultimate-Energie aktiviert Call of Ice Mountain einen starken Auftakttreffer, zwei zusätzliche Jagdpfeile, den Schwebeflug-Reset und fünf anschließende Pfeilhagel. Der fünfte Pfeilhagel ist besonders stark. Für einen optimierten Schadensburst kann der Battle Skill direkt davor sinnvoll sein, um den Effekt der Signature-Waffe rechtzeitig zu aktivieren. Die Ultimate ist eine Erweiterung der Energieschuss-Rotation, aber nicht der Grund, warum Typhi ihre höchsten Natur-Explosionen erreicht.
| Skillstufe | Ultimate-Energiekosten | Abklingzeit | Verstärkter Pfeil – Explosionsschaden | Verstärkter Pfeil – Stagger | Pfeilhagel – Schaden | Verstärkter Pfeilhagel – Schaden |
|---|---|---|---|---|---|---|
| RANK 1 | 200 | 20s | 133% | 20 | 33% | 89% |
| RANK 2 | 200 | 20s | 147% | 20 | 37% | 98% |
| RANK 3 | 200 | 20s | 160% | 20 | 40% | 107% |
| RANK 4 | 200 | 20s | 173% | 20 | 43% | 116% |
| RANK 5 | 200 | 20s | 187% | 20 | 47% | 124% |
| RANK 6 | 200 | 20s | 200% | 20 | 50% | 133% |
| RANK 7 | 200 | 20s | 213% | 20 | 53% | 142% |
| RANK 8 | 200 | 20s | 227% | 20 | 57% | 151% |
| RANK 9 | 200 | 20s | 240% | 20 | 60% | 160% |
| Mastery I | 200 | 20s | 257% | 20 | 64% | 171% |
| Mastery II | 200 | 20s | 277% | 20 | 69% | 184% |
| Mastery III | 200 | 20s | 300% | 20 | 75% | 200% |
| Skillstufe | Materialien |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Quelle: SKPORT-Wiki. Einzelkosten je Stufe, keine aufsummierten Kosten.
SKPORT · deutsche Übersetzung
Beweglichkeit des Operators +20
| Stufe | Offizieller Effekt | Voraussetzungen | Materialien |
|---|---|---|---|
| Skirmisher 1 | Beweglichkeit des Operators +10 | 20 % Vertrauen mit dem Operator · Freischaltung ab Aufstieg E1 | |
| Skirmisher 2 | Beweglichkeit des Operators +15 | 50 % Vertrauen mit dem Operator · Freischaltung ab Aufstieg E2 | |
| Skirmisher 3 | Beweglichkeit des Operators +15 | 100 % Vertrauen mit dem Operator · Freischaltung ab Aufstieg E3 | |
| Skirmisher 4 | Beweglichkeit des Operators +20 | 100 % Vertrauen mit dem Operator · Freischaltung ab Aufstieg E4 |
SKPORT · deutsche Übersetzung
Wird an einem Gegner ein Natur-Ausbruch (Nature Burst) ausgelöst, erhält Typhoeus ein Zeichen (Sign). Der Schaden von Angriffen, die durch den Verbrauch von Jagdpfeilen (Hunting Arrows) verstärkt werden, steigt auf das 1,6-Fache. Beim Kampfbeginn erhält Typhoeus sofort 4 Zeichen. Sie kann höchstens 4 Jagdpfeile und 8 Zeichen besitzen. Werden Natur-Ausbrüche gleichzeitig an mehreren Gegnern ausgelöst, zählt dies für die erhaltenen Zeichen nur als ein Ereignis.
Bewertung: Das wichtigste Grundtalent für die komplette Rotation: Natur-Explosionen liefern Zeichen, die in Jagdpfeile umgewandelt werden. Bei der dritten Talentstufe startet Typhi mit vier statt nur einem Zeichen, und der von Jagdpfeilen verstärkte Angriff erhält den Faktor 1,6. Bei gleichzeitig explodierenden Gegnern zählt der Natur-Burst- Auslöser laut offiziellem Text nur einmal für die Zeichengenerierung.
| Stufe | Offizieller Effekt | Voraussetzungen | Materialien |
|---|---|---|---|
| Prey Checklist 1 | Wird an einem Gegner ein Natur-Ausbruch (Nature Burst) ausgelöst, erhält Typhoeus ein Zeichen (Sign). Der Schaden von Angriffen, die durch den Verbrauch von Jagdpfeilen (Hunting Arrows) verstärkt werden, steigt auf das 1,2-Fache. Beim Kampfbeginn erhält Typhoeus sofort 1 Zeichen. Sie kann höchstens 4 Jagdpfeile und 8 Zeichen besitzen. Werden Natur-Ausbrüche gleichzeitig an mehreren Gegnern ausgelöst, zählt dies für die erhaltenen Zeichen nur als ein Ereignis. | – | – |
| Prey Checklist 2 | Wird an einem Gegner ein Natur-Ausbruch (Nature Burst) ausgelöst, erhält Typhoeus ein Zeichen (Sign). Der Schaden von Angriffen, die durch den Verbrauch von Jagdpfeilen (Hunting Arrows) verstärkt werden, steigt auf das 1,4-Fache. Beim Kampfbeginn erhält Typhoeus sofort 2 Zeichen. Sie kann höchstens 4 Jagdpfeile und 8 Zeichen besitzen. Werden Natur-Ausbrüche gleichzeitig an mehreren Gegnern ausgelöst, zählt dies für die erhaltenen Zeichen nur als ein Ereignis. | Freischaltung ab Aufstieg E2 | |
| Prey Checklist 3 | Wird an einem Gegner ein Natur-Ausbruch (Nature Burst) ausgelöst, erhält Typhoeus ein Zeichen (Sign). Der Schaden von Angriffen, die durch den Verbrauch von Jagdpfeilen (Hunting Arrows) verstärkt werden, steigt auf das 1,6-Fache. Beim Kampfbeginn erhält Typhoeus sofort 4 Zeichen. Sie kann höchstens 4 Jagdpfeile und 8 Zeichen besitzen. Werden Natur-Ausbrüche gleichzeitig an mehreren Gegnern ausgelöst, zählt dies für die erhaltenen Zeichen nur als ein Ereignis. | Freischaltung ab Aufstieg E3 |
SKPORT · deutsche Übersetzung
Im Schwebeflug aktiviert Typhoeus eine Schutzbarriere. Solange sie aktiv ist, erleidet sie 30 % weniger Schaden und wird schwerer unterbrochen. Erleidet Typhoeus Schaden, zerbricht die Barriere und kann erst nach 18 Sekunden erneut aktiviert werden.
Bewertung: Die Schutzbarriere hilft, den Schwebeflug vollständig auszuspielen. Auf der höchsten Talentstufe: 30 % weniger Schaden solange die Barriere hält und 18 Sekunden Reaktivierungszeit nach ihrem Zerbrechen. Sie ist kein dauerhafter Unterbrechungsschutz.
| Stufe | Offizieller Effekt | Voraussetzungen | Materialien |
|---|---|---|---|
| Huntress's Focus 1 | Im Schwebeflug aktiviert Typhoeus eine Schutzbarriere. Solange sie aktiv ist, erleidet sie 15 % weniger Schaden und wird schwerer unterbrochen. Erleidet Typhoeus Schaden, zerbricht die Barriere und kann erst nach 30 Sekunden erneut aktiviert werden. | Freischaltung ab Aufstieg E2 | |
| Huntress's Focus 2 | Im Schwebeflug aktiviert Typhoeus eine Schutzbarriere. Solange sie aktiv ist, erleidet sie 30 % weniger Schaden und wird schwerer unterbrochen. Erleidet Typhoeus Schaden, zerbricht die Barriere und kann erst nach 18 Sekunden erneut aktiviert werden. | Freischaltung ab Aufstieg E3 |
SKPORT · deutsche Übersetzung
Bei Zuweisung zur Wachstumskammer steigt die Wachstumsrate seltener Mineralien um 30 %.
Bewertung: Wachstumsrate seltener Mineralien in der Wachstumskammer. Für die Kampfrotation irrelevant; die tatsächlichen Werte und Freischaltstufen stammen aus der offiziellen Talente-Tabelle.
| Stufe | Offizieller Effekt | Voraussetzungen | Materialien |
|---|---|---|---|
| Lithic Murmurs β | Bei Zuweisung zur Wachstumskammer steigt die Wachstumsrate seltener Mineralien um 20 %. | Freischaltung ab Aufstieg E1 | |
| Lithic Murmurs γ | Bei Zuweisung zur Wachstumskammer steigt die Wachstumsrate seltener Mineralien um 30 %. | Freischaltung ab Aufstieg E3 |
SKPORT · deutsche Übersetzung
Bei Zuweisung zur Wachstumskammer steigt die Wachstumsrate von Pilzmaterial um 30 %.
Bewertung: Erhöht in der Wachstumskammer das Wachstum von Pilzmaterial. Ein Wirtschafts-/Basisbonus, kein Grund für eine bestimmte Teamzusammenstellung.
| Stufe | Offizieller Effekt | Voraussetzungen | Materialien |
|---|---|---|---|
| Life in the Spores β | Bei Zuweisung zur Wachstumskammer steigt die Wachstumsrate von Pilzmaterial um 20 %. | Freischaltung ab Aufstieg E2 | |
| Life in the Spores γ | Bei Zuweisung zur Wachstumskammer steigt die Wachstumsrate von Pilzmaterial um 30 %. | Freischaltung ab Aufstieg E4 |
[Offizielle Talente folgen]
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| ATK [L] | ATK +5.0% | 1/3 | ATK +39.0% | 9/9 |
| Detonate: Hunter Instinct | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 1/4 | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
| — | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| ATK [L] | ATK +5.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| ATK [L] | ATK +5.0% | 1/3 | ATK +5.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| ATK [L] | ATK +5.0% | 1/4 | ATK +9.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| ATK [L] | ATK +9.0% | 2/6 | ATK +9.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:124 x30][item:104 x16][item:1050 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| ATK [L] | ATK +9.0% | 2/7 | ATK +13.0% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| ATK [L] | ATK +13.0% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Umbra of Frigid Eventide ist ihre mit Abstand passendste Waffe. Neben Beweglichkeit und ANG erhält Typhi beim Einsatz des Battle Skill 15 Sekunden Arts-Intensität und vier Windform- Stacks. Die anschließenden Natur-Explosionen durch Energieschüsse verbrauchen diese Stacks und erhöhen ihre weiteren Arts-Schadenswerte. Deshalb besonders für Boss-Rotationen den Battle Skill unmittelbar vor den geplanten Schwebeflug- und Ultimate-Burst legen.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +43.3% | 9/9 |
| Detonate: Dawn of the Long Night | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. | 1/4 | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. | 9/9 |
| — | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +5.6% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/4 | Nature DMG Dealt +10.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/6 | Nature DMG Dealt +10.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:111 x16][item:127 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/7 | Nature DMG Dealt +14.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +14.4% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Suffering's End ist die sinnvolle Battle-Pass- Alternative. Die Eigenschaften passen deutlich besser zu einem auf Beweglichkeit skalierenden Natur-DPS als viele ältere Arts Units. Ihr fehlen jedoch die maßgeschneiderten Windform-Buffs der Signature-Waffe; sie ist eine Alternative, keine gleichwertige BiS-Option.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +78 | 9/9 |
| Detonate: Imposing Champion | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. | 1/4 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. | 9/9 |
| — | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +10 | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/4 | Arts Intensity +18 | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/6 | Arts Intensity +18 | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:103 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/7 | Arts Intensity +26 | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +26 | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Detonation Unit ist als Notlösung theoretisch spielbar. Ihr Effekt ist jedoch nicht so präzise auf Jagdpfeile und Nature Bursts abgestimmt wie bei der Signature-Waffe oder Suffering's End. Nur erwägen, wenn die beiden besseren Waffen nicht verfügbar sind.
Für Typhi ist die richtige Waffe besonders relevant, weil ein großer Teil ihres Schadens unmittelbar über die Natur-Explosionen der Energieschüsse entsteht. Die allgemeinen Empfehlungen sind unabhängig vom Waffenrang; die vollständigen, lokal importierten Werte und Tuning-Materialkosten jeder Waffe stehen in den aufklappbaren Waffendetails. Die relativen Prozente im Waffenvergleich stammen aus zwei separat geprüften Tabs des Datafield-Charakterprofils; sie gelten nur für deren Team- und Rotationsannahmen und sind keine universellen DPS-Abstände.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| ATK [L] | ATK +5.0% | 1/3 | ATK +39.0% | 9/9 |
| Detonate: Hunter Instinct | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 1/4 | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
| — | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| ATK [L] | ATK +5.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| ATK [L] | ATK +5.0% | 1/3 | ATK +5.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| ATK [L] | ATK +5.0% | 1/4 | ATK +9.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| ATK [L] | ATK +9.0% | 2/6 | ATK +9.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:124 x30][item:104 x16][item:1050 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| ATK [L] | ATK +9.0% | 2/7 | ATK +13.0% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| ATK [L] | ATK +13.0% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Attribut | Startwert | Maximalwert |
|---|---|---|
| Base ATK | 51 | 505 |
| Agility [L] | Agility +201/3 | Agility +1569/9 |
| ATK [L] | ATK +5.0%1/3 | ATK +39.0%9/9 |
Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Einordnung
Umbra of Frigid Eventide ist ihre mit Abstand passendste Waffe. Neben Beweglichkeit und ANG erhält Typhi beim Einsatz des Battle Skill 15 Sekunden Arts-Intensität und vier Windform- Stacks. Die anschließenden Natur-Explosionen durch Energieschüsse verbrauchen diese Stacks und erhöhen ihre weiteren Arts-Schadenswerte. Deshalb besonders für Boss-Rotationen den Battle Skill unmittelbar vor den geplanten Schwebeflug- und Ultimate-Burst legen.
| Stufe | Basis-ANG | Agility [L] | ATK [L] | Materialien |
|---|---|---|---|---|
| Ausgangswert | 51 | Agility +20 · 1/3 | ATK +5.0% · 1/3 | – |
| Tuning 1 | 148 → 148 | Agility +20 · 1/3 → Agility +36 · 2/5 | ATK +5.0% · 1/3 → ATK +5.0% · 1/4 | |
| Tuning 2 | 250 → 250 | Agility +36 · 2/5 → Agility +36 · 2/6 | ATK +5.0% · 1/4 → ATK +9.0% · 2/6 | |
| Tuning 3 | 352 → 352 | Agility +36 · 2/6 → Agility +52 · 3/8 | ATK +9.0% · 2/6 → ATK +9.0% · 2/7 | |
| Tuning 4 | 454 → 454 | Agility +52 · 3/8 → Agility +52 · 3/9 | ATK +9.0% · 2/7 → ATK +13.0% · 3/9 | |
| Maximalwert | 505 | Agility +52 · 3/9 | ATK +13.0% · 3/9 | – |
Materialien gelten für den Übergang auf die jeweilige Tuning-Stufe. Die Anfangs- und Endwert-Zeilen haben keine separaten Tuning-Kosten.
| Waffenrang | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potenzial | Base/Max | Detonate: Hunter Instinct |
|---|---|---|
| Potential 1 | 1/4 | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 2 | 2/5 | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 3 | 3/6 | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 4 | 4/7 | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 5 | 5/8 | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 6 | 6/9 | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +43.3% | 9/9 |
| Detonate: Dawn of the Long Night | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. | 1/4 | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. | 9/9 |
| — | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +5.6% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/4 | Nature DMG Dealt +10.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/6 | Nature DMG Dealt +10.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:111 x16][item:127 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/7 | Nature DMG Dealt +14.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +14.4% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Attribut | Startwert | Maximalwert |
|---|---|---|
| Base ATK | 50 | 490 |
| Agility [L] | Agility +201/3 | Agility +1569/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6%1/3 | Nature DMG Dealt +43.3%9/9 |
Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack.
Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack.
Einordnung
Suffering's End ist die sinnvolle Battle-Pass- Alternative. Die Eigenschaften passen deutlich besser zu einem auf Beweglichkeit skalierenden Natur-DPS als viele ältere Arts Units. Ihr fehlen jedoch die maßgeschneiderten Windform-Buffs der Signature-Waffe; sie ist eine Alternative, keine gleichwertige BiS-Option.
| Stufe | Basis-ANG | Agility [L] | Nature DMG [L] | Materialien |
|---|---|---|---|---|
| Ausgangswert | 50 | Agility +20 · 1/3 | Nature DMG Dealt +5.6% · 1/3 | – |
| Tuning 1 | 144 → 144 | Agility +20 · 1/3 → Agility +36 · 2/5 | Nature DMG Dealt +5.6% · 1/3 → Nature DMG Dealt +5.6% · 1/4 | |
| Tuning 2 | 243 → 243 | Agility +36 · 2/5 → Agility +36 · 2/6 | Nature DMG Dealt +5.6% · 1/4 → Nature DMG Dealt +10.0% · 2/6 | |
| Tuning 3 | 342 → 342 | Agility +36 · 2/6 → Agility +52 · 3/8 | Nature DMG Dealt +10.0% · 2/6 → Nature DMG Dealt +10.0% · 2/7 | |
| Tuning 4 | 441 → 441 | Agility +52 · 3/8 → Agility +52 · 3/9 | Nature DMG Dealt +10.0% · 2/7 → Nature DMG Dealt +14.4% · 3/9 | |
| Maximalwert | 490 | Agility +52 · 3/9 | Nature DMG Dealt +14.4% · 3/9 | – |
Materialien gelten für den Übergang auf die jeweilige Tuning-Stufe. Die Anfangs- und Endwert-Zeilen haben keine separaten Tuning-Kosten.
| Waffenrang | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| Potenzial | Base/Max | Detonate: Dawn of the Long Night |
|---|---|---|
| Potential 1 | 1/4 | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| Potential 2 | 2/5 | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| Potential 3 | 3/6 | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| Potential 4 | 4/7 | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| Potential 5 | 5/8 | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| Potential 6 | 6/9 | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +78 | 9/9 |
| Detonate: Imposing Champion | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. | 1/4 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. | 9/9 |
| — | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +10 | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/4 | Arts Intensity +18 | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/6 | Arts Intensity +18 | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:103 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/7 | Arts Intensity +26 | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +26 | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Attribut | Startwert | Maximalwert |
|---|---|---|
| Base ATK | 50 | 490 |
| Main Attribute [L] | Main attribute +171/3 | Main attribute +1329/9 |
| Arts Intensity [L] | Arts Intensity +101/3 | Arts Intensity +789/9 |
Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack.
Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack.
Einordnung
Detonation Unit ist als Notlösung theoretisch spielbar. Ihr Effekt ist jedoch nicht so präzise auf Jagdpfeile und Nature Bursts abgestimmt wie bei der Signature-Waffe oder Suffering's End. Nur erwägen, wenn die beiden besseren Waffen nicht verfügbar sind.
| Stufe | Basis-ANG | Main Attribute [L] | Arts Intensity [L] | Materialien |
|---|---|---|---|---|
| Ausgangswert | 50 | Main attribute +17 · 1/3 | Arts Intensity +10 · 1/3 | – |
| Tuning 1 | 144 → 144 | Main attribute +17 · 1/3 → Main attribute +30 · 2/5 | Arts Intensity +10 · 1/3 → Arts Intensity +10 · 1/4 | |
| Tuning 2 | 243 → 243 | Main attribute +30 · 2/5 → Main attribute +30 · 2/6 | Arts Intensity +10 · 1/4 → Arts Intensity +18 · 2/6 | |
| Tuning 3 | 342 → 342 | Main attribute +30 · 2/6 → Main attribute +44 · 3/8 | Arts Intensity +18 · 2/6 → Arts Intensity +18 · 2/7 | |
| Tuning 4 | 441 → 441 | Main attribute +44 · 3/8 → Main attribute +44 · 3/9 | Arts Intensity +18 · 2/7 → Arts Intensity +26 · 3/9 | |
| Maximalwert | 490 | Main attribute +44 · 3/9 | Arts Intensity +26 · 3/9 | – |
Materialien gelten für den Übergang auf die jeweilige Tuning-Stufe. Die Anfangs- und Endwert-Zeilen haben keine separaten Tuning-Kosten.
| Waffenrang | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| Potenzial | Base/Max | Detonate: Imposing Champion |
|---|---|---|
| Potential 1 | 1/4 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| Potential 2 | 2/5 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| Potential 3 | 3/6 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| Potential 4 | 4/7 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| Potential 5 | 5/8 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| Potential 6 | 6/9 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Referenz: Umbra of Frigid Eventide R4 = 100,0 %
| Waffe | Rang | Relative Leistung |
|---|---|---|
| Umbra of Frigid Eventide | R9 | 124,7 % |
| Umbra of Frigid Eventide | R4 | 100,0 % |
| Suffering's End | R9 | 84,3 % |
| Detonation Unit | R9 | 78,1 % |
| Suffering's End | R4 | 77,0 % |
| Detonation Unit | R4 | 72,2 % |
| Opus: Etch Figure | R9 | 69,0 % |
| Opus: Etch Figure | R4 | 66,3 % |
Referenz: Umbra of Frigid Eventide R4 = 100,0 %
| Waffe | Rang | Relative Leistung |
|---|---|---|
| Umbra of Frigid Eventide | R9 | 123,3 % |
| Umbra of Frigid Eventide | R4 | 100,0 % |
| Suffering's End | R9 | 79,3 % |
| Detonation Unit | R9 | 77,5 % |
| Suffering's End | R4 | 73,7 % |
Der Finder startet mit maximalem Fortschritt und allen verfügbaren Blaupausen als Vorauswahl. Passe Level, Fabrikkomponente, Region, Gebiete und Vorlagen an deinen tatsächlichen Spielstand an. Jede Auswahl ist unabhängig und kein automatischer Abgleich mit deinem Spielkonto.
Standardmäßig gelten für den Vergleich alle bekannten Gebiete als freigeschaltet. Deaktiviere die Gebiete, die du in deinem eigenen Spielstand noch nicht erreicht hast.
Die Maximal-Vorauswahl ist eine Annahme, kein Nachweis über Story-Quests oder Blaupausenkisten. Einzelne Gebiete können auch unabhängig vom Hauptkapitel freigeschaltet sein.
Maximalwerte werden nur als Startannahme gesetzt. Dein tatsächliches Autoritätslevel und deine Warenumverteilungsstufe können darunter liegen.
Prüfe vorhandene Guide-Builds …
Für neue Besucher gilt weiterhin dieMaximal-Vorauswahl: Alle hier angebotenen Gear-Blaupausen und Freischaltungen werden zum Vergleich als verfügbarangenommen, nicht als realer Besitz bestätigt. Mit der Minimal-Vorauswahl kannst du stattdessen bei null anfangen und nur deinen eigenen Fortschritt auswählen. Deine Einstellungen bleiben ausschließlich in diesem Browser gespeichert.
Die Gegenüberstellung zwischen LYNX Slab und dem zweiten Deep Rampart Comms beschreibt unterschiedliche Schadens- Schwerpunkte, keine garantierten Gesamt-DPS-Abstände. Ausrüstung der Teammitglieder wird im Teams-Abschnitt getrennt als aufklappbares Beispiel gezeigt. Die Verfügbarkeit aller Vorlagen ist stets abhängig von deinem Storyfortschritt und ihrem tatsächlichen Besitz.
Kein Build ist für deine bisherigen Angaben vollständig verfügbar. Ändere den Fortschritt, bestätige die eigenen Blaupausen oder aktiviere die Anzeige gesperrter Builds.
| Level | 70 |
|---|---|
| Defense | +56 |
| Agility | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Ab Level: 70
Benötigte Komponente:
Pyrrolit-Komponente
Story- und Blaupausenstatus wird geprüft …
Einsatzbereich: Der allgemeine Standard für die meisten Boss- und Mehrzielkämpfe; auch in den gezeigten Nefarith- und Echo-Rotationen eine robuste Wahl.
Seteffekte: 3× Deep Rampart für den Setbonus; 1× LYNX Slab als Off-Piece. Keine zweite Setwirkung durch ein einzelnes LYNX-Teil.
Bewertung: Tiefer Wall (Deep Rampart) ist für Typhis Natur-Explosionen maßgeschneidert: drei Set-Teile liefern Arts-Intensität und passende Schadensverstärkungen. Die LYNX Slab als viertes Teil bringt einen breiteren Wert für ihre gesamte Schadensrotation. Basis-Angriffe, Luftangriffe, Combo, Ultimate und Natur-Bursts profitieren damit in unterschiedlichen Anteilen. Genau dieses Setup ist die Standardempfehlung, nicht bloß eine theoretische DPS-Spitze.
| Ausrüstungsteil | Attribute | Materialien | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Deep Rampart Armor | Level 70 · Armor Defense: +56 Agility: +87 Will: +58 Arts Intensity: +20 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Gauntlets | Level 70 · Gloves Defense: +42 Agility: +65 Will: +43 Arts Intensity: +34 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Setbonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Wuling-Stadt Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Quelle / Kiste: Talos Wiki: Upper level, Institute of Materials Science Quelle / Kiste: Endfield Hub: Institute of Materials Science Quellen: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Veredelungswerte
|
Rüstung, Handschuhe, ein Comms und eine LYNX Slab benötigen vier gefertigte Teile. Das Erreichen von Level 70 bestätigt nicht automatisch den Besitz der Vorlagen; der Build-Finder prüft Blaupausen, Region, Komponenten und Level gesondert.
| Level | 70 |
|---|---|
| Defense | +56 |
| Agility | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Ab Level: 70
Benötigte Komponente:
Pyrrolit-Komponente
Story- und Blaupausenstatus wird geprüft …
Einsatzbereich: Für Showcases, in denen maximale einzelne Natur-Explosionswerte wichtiger sind als universell leicht höherer Gesamtschaden.
Seteffekte: Weiterhin nur der 3er-Setbonus von Deep Rampart; das vierte Teil löst keinen zweiten Setbonus aus.
Bewertung: Anstelle der LYNX Slab kann ein zweites Deep Rampart Comms verwendet werden. Dieser Vergleich ist kein pauschaler Performance-Sprung: Die Natur-Explosionen können stärker ausfallen, während die LYNX-Variante außerhalb dieser Explosionen (normale Hits, Luftangriffe, Combo und Ultimate) meist besser abschneidet. In der ursprünglichen 1:1-Gegenüberstellung waren die Gesamtabstände klein. Entscheide, ob du größere Burst-Zahlen oder den ausbalancierteren Standardschaden willst.
| Ausrüstungsteil | Attribute | Materialien | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Deep Rampart Armor | Level 70 · Armor Defense: +56 Agility: +87 Will: +58 Arts Intensity: +20 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Gauntlets | Level 70 · Gloves Defense: +42 Agility: +65 Will: +43 Arts Intensity: +34 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
|
Zwei gefertigte Comms brauchen zwei Gegenstände, aber dieselbe freigeschaltete Blaupause; der Finder zählt Besitz und Herstellung entsprechend.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Agility | +58 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Agility | +58 | +63 | +69 | +75 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Ab Level: 70
Benötigte Komponente:
Pyrrolit-Komponente
Story- und Blaupausenstatus wird geprüft …
Einsatzbereich: Spezielle Rotation mit erhöhtem Bedarf an Ultimate-Energie. Nur einsetzen, wenn sie ein wichtiges Ultimate-Fenster tatsächlich früher ermöglicht.
Seteffekte: Zwei Deep Rampart Comms und Deep Rampart Gauntlets aktivieren die drei Teile des Sets. LYNX Cuirass T1 ist das Off-Piece.
Bewertung: Die bedingte Ultimate-Energie-Variante aus meinem Mobalytics-Guide setzt auf LYNX Cuirass T1, Deep Rampart Gauntlets und zweimal Deep Rampart Comms. Sie verzichtet bewusst auf das Deep- Rampart-Armor-Teil des allgemeinen Standard-Builds und ist keine pauschale Empfehlung für jeden Kampf. Maßgeblich ist, ob die konkrete Rotation zusätzliche Ultimate-Energie benötigt. Die Alternative nicht allein wegen der 200 Energie automatisch über den Standard stellen.
| Ausrüstungsteil | Attribute | Materialien | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LYNX Cuirass T1 | Level 70 · Armor Defense: +56 Will: +87 Agility: +58 Ultimate Gain Efficiency: +12.3% LYNX – Setbonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Yinglung Pass Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Stonepond Cliff Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Gauntlets | Level 70 · Gloves Defense: +42 Agility: +65 Will: +43 Arts Intensity: +34 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Setbonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Offizielle Blaupausen-Erwerbsart: Gear Template Crate Blaupausen-Fundort · einzelnes Rüstungsteil (Community)Recherchiertes Fundgebiet: Snowy Forest Die Fundortangabe bezieht sich ausdrücklich auf dieses Rüstungsteil, nicht lediglich auf sein Set. Die genaue SKPORT-Marker-ID und ob du die Blaupause bereits besitzt, sind noch nicht bestätigt. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Quelle / Kiste: Talos Wiki: Hoarfrost Woods Veredelungswerte
|
Beide Comms müssen als zwei einzelne Teile gefertigt werden. Bauplanbesitz, Materialien und tatsächliche Story-Verfügbarkeit getrennt prüfen.
| Level | 60 |
|---|---|
| Defense | +48 |
| Main Attribute | +74 |
| Secondary Attribute | +49 |
| Arts Intensity | +17 |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +74 | +81 | +88 | +96 |
| Secondary Attribute | +49 | +53 | +58 | +63 |
| Arts Intensity | +17 | +19 | +21 | +23 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 60 |
|---|---|
| Defense | +36 |
| Main Attribute | +55 |
| Secondary Attribute | +37 |
| Arts Intensity | +29 |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +55 | +60 | +66 | +71 |
| Secondary Attribute | +37 | +40 | +44 | +48 |
| Arts Intensity | +29 | +32 | +35 | +38 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 60 |
|---|---|
| Defense | +18 |
| Main Attribute | +27 |
| Secondary Attribute | +18 |
| Arts Intensity | +35 |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +27 | +29 | +32 | +35 |
| Secondary Attribute | +18 | +19 | +21 | +23 |
| Arts Intensity | +35 | +38 | +42 | +46 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 60 |
|---|---|
| Defense | +18 |
| Main Attribute | +27 |
| Secondary Attribute | +18 |
| Ultimate Gain Efficiency | +21.1% |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +27 | +29 | +32 | +35 |
| Secondary Attribute | +18 | +19 | +21 | +23 |
| Ultimate Gain Efficiency | +21.1% | +23.2% | +25.3% | +27.4% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Ab Level: 60
Benötigte Komponente:
Xiranit-Komponente
Story- und Blaupausenstatus wird geprüft …
Einsatzbereich: Übergang nach Wuling, sobald die dazugehörigen konkreten Vorlagen tatsächlich freigeschaltet sind.
Bewertung: AIC Fieldwork Assault Armor, Assault Gloves und Assault Push Knife kombinieren Hauptattribut mit Arts-Intensität. Der AIC Fieldwork Ember ergänzt Ultimate-Energiegewinn. Damit unterstützt das Set die Kombination aus Beweglichkeit, Nature Bursts und wiederholten Luftphasen, bis Deep Rampart erreichbar ist.
| Ausrüstungsteil | Attribute | Materialien | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AIC Fieldwork Assault Armor | Level 60 · Armor Defense: +48 Main Attribute: +74 Secondary Attribute: +49 Arts Intensity: +17 AIC Fieldwork – Setbonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Offizielle Blaupausen-Erwerbsart: [Dreamscape of Wind and Snow] Version Update · Game progress reaches the [Wuling] region Veredelungswerte
| ||||||||||||||||||||||||||
| AIC Fieldwork Assault Gloves | Level 60 · Gloves Defense: +36 Main Attribute: +55 Secondary Attribute: +37 Arts Intensity: +29 AIC Fieldwork – Setbonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Offizielle Blaupausen-Erwerbsart: [Dreamscape of Wind and Snow] Version Update · Game progress reaches the [Wuling] region Veredelungswerte
| ||||||||||||||||||||||||||
| AIC Fieldwork Assault Push Knife | Level 60 · Kit Defense: +18 Main Attribute: +27 Secondary Attribute: +18 Arts Intensity: +35 AIC Fieldwork – Setbonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Offizielle Blaupausen-Erwerbsart: [Dreamscape of Wind and Snow] Version Update · Game progress reaches the [Wuling] region Veredelungswerte
| ||||||||||||||||||||||||||
| AIC Fieldwork Ember | Level 60 · Kit Defense: +18 Main Attribute: +27 Secondary Attribute: +18 Ultimate Gain Efficiency: +21.1% AIC Fieldwork – Setbonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Offizielle Blaupausen-Erwerbsart: Game progress reaches the [Wuling] region Veredelungswerte
|
Item-IDs und Level 60 stammen aus dem offiziellen Ausrüstungskatalog. Story- und Bauplanbesitz nicht aus dem Level ableiten.
| Level | 50 |
|---|---|
| Defense | +40 |
| Agility | +61 |
| Intellect | +41 |
| HP | +14.7% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 50 |
|---|---|
| Defense | +30 |
| Agility | +46 |
| Strength | +30 |
| Attack | +12.3% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 50 |
|---|---|
| Defense | +15 |
| Agility | +23 |
| Strength | +15 |
| Combo Skill DMG Bonus | +29.4% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 50 |
|---|---|
| Defense | +15 |
| Agility | +23 |
| Intellect | +15 |
| Attack | +14.7% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Ab Level: 50
Benötigte Komponente:
Cryston-Komponente
Story- und Blaupausenstatus wird geprüft …
Einsatzbereich: Mittlerer Fortschritt mit Fokus auf Beweglichkeit.
Bewertung: Die Roving-MSGR-Kombination aus Jacket, Fists, Flashlight und Gyro stellt Beweglichkeit in den Vordergrund. Das passt direkt zu Typhis Hauptattribut und ist eine saubere Zwischenstufe vor der Arts-Intensität von späterem Gear.
| Ausrüstungsteil | Attribute | Materialien |
|---|---|---|
| Roving MSGR Jacket T1 | Level 50 · Armor Defense: +40 Agility: +61 Intellect: +41 HP: +14.7% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 29 Reward | |
| Roving MSGR Fists T1 | Level 50 · Gloves Defense: +30 Agility: +46 Strength: +30 Attack: +12.3% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 32 Reward | |
| Roving MSGR Flashlight T1 | Level 50 · Kit Defense: +15 Agility: +23 Strength: +15 Combo Skill DMG Bonus: +29.4% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 37 Reward | |
| Roving MSGR Gyro T1 | Level 50 · Kit Defense: +15 Agility: +23 Intellect: +15 Attack: +14.7% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 37 Reward |
Alle vier Teile und ihre Levelgrenze sind aus dem offiziellen Item-Katalog verifiziert.
| Level | 36 |
|---|---|
| Defense | +28 |
| Agility | +44 |
| Intellect | +29 |
| Attack | +16 |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 36 |
|---|---|
| Defense | +21 |
| Agility | +33 |
| Strength | +22 |
| Physical DMG Bonus | +9.7% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 36 |
|---|---|
| Defense | +10 |
| Agility | +21 |
| Combo Skill DMG Bonus | +21.0% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 36 |
|---|---|
| Defense | +10 |
| Agility | +21 |
| Attack | +10.5% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
Keine offiziellen Veredelungsstufen gelistet.
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Ab Level: 36
Benötigte Komponente:
Ferrium-Komponente
Story- und Blaupausenstatus wird geprüft …
Einsatzbereich: Frühe Ferrium-Progression, solange spätere Sets noch nicht gebaut werden können.
Bewertung: Vier Teile Roving MSGR mit direktem Fokus auf Beweglichkeit: Jacket, Fists, Flashlight und Gyro. Damit verbesserst du Typhis Hauptattribut, ohne einen Endgame- Bauplan vorauszusetzen. Dies ist ein nachvollziehbarer Übergangs-Build, keine Behauptung über höchste Endgame-DPS.
| Ausrüstungsteil | Attribute | Materialien |
|---|---|---|
| Roving MSGR Jacket | Level 36 · Armor Defense: +28 Agility: +44 Intellect: +29 Attack: +16 Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 16 Reward | |
| Roving MSGR Fists | Level 36 · Gloves Defense: +21 Agility: +33 Strength: +22 Physical DMG Bonus: +9.7% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 18 Reward | |
| Roving MSGR Flashlight | Level 36 · Kit Defense: +10 Agility: +21 Combo Skill DMG Bonus: +21.0% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 21 Reward | |
| Roving MSGR Gyro | Level 36 · Kit Defense: +10 Agility: +21 Attack: +10.5% Roving MSGR – Setbonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Offizielle Blaupausen-Erwerbsart: Authority Level 21 Reward |
Die tatsächlichen vier Blaupausen müssen im Build-Finder manuell als verfügbar markiert werden.
Level 36: Roving MSGR mit Ferrium als früher Beweglichkeits-Build. Die Story-/Autoritäts- Freischaltungen der vier Vorlagen einzeln prüfen.
Level 50: Roving MSGR der höheren Stufe für mehr Beweglichkeit. Bis dahin lieber vorhandene, passende Rüstung weiterverwenden als blind Materialien zu verschwenden.
Level 60: AIC Fieldwork Assault für Hauptattribut und Arts-Intensität; Ember für zusätzliches Ultimate-Energiepotenzial.
Level 70: Deep Rampart + LYNX Slab standardmäßig; Deep Rampart Comms ×2 für Explosion-Zahlen, Energy-Off-Piece nur bei nachgewiesenem Rotationsbedarf.
Im Schwebeflug (Hovering) steigt der ANG-Wert um 18 %, und der Schaden von Luft-Basisangriffen (ABATK) wird auf das 1,2-Fache erhöht. Das Talent „Huntress's Focus“ wird verbessert: Die Schutzbarriere kann 3 Sekunden früher erneut aktiviert werden. Schaltet das Operator-Snapshot „Warmth of Winter Sun“ frei.
SKPORT-Wirkung (deutsch übersetzt). Prozentangaben im Effekt sind keine Gesamt-DPS-Vergleiche.
Einordnung: Ein besonders starkes erstes Potenzial: 18 % mehr ANG im Schwebeflug und 20 % mehr Luftangriffsschaden. Die Schutzbarriere reagiert außerdem drei Sekunden früher wieder. Attraktiv, weil der ANG-Bonus auch Typhis Nature Bursts unterstützt. Trotzdem kein Muss.
Beweglichkeit (Agility) +20, Arts-Intensität +16.
SKPORT-Wirkung (deutsch übersetzt). Prozentangaben im Effekt sind keine Gesamt-DPS-Vergleiche.
Einordnung: Solider direkter Zuwachs an Beweglichkeit und Arts-Intensität. Für den Hauptschaden nützlich, aber weniger auffällig als P1 und P5.
Verbessert die Kombofertigkeit „Rampant Thorns“: Ihre Abklingzeit verringert sich um 2 Sekunden. Gegner innerhalb des Barrage Array erleiden 6 % mehr Schaden durch Natur-Ausbrüche. Schaltet das Operator-Snapshot „Little Huntress“ frei.
SKPORT-Wirkung (deutsch übersetzt). Prozentangaben im Effekt sind keine Gesamt-DPS-Vergleiche.
Einordnung: Die Combo Skill kühlt zwei Sekunden schneller ab und Gegner im Sperrfeuerfeld erleiden weitere sechs Prozent Nature- Burst-Schaden. Der Nutzen hängt vom Timing und davon ab, ob der kürzere Cooldown in der konkreten Rotation überhaupt relevant wird.
Verbessert die Ultimate „Call of Ice Mountain“: Die Kosten an Ultimate-Energie werden um 15 % reduziert.
SKPORT-Wirkung (deutsch übersetzt). Prozentangaben im Effekt sind keine Gesamt-DPS-Vergleiche.
Einordnung: Senkt die hohen 200 Ultimate-Energiekosten um 15 Prozent. Besonders interessant für Teams, die sonst knapp an einem weiteren Ultimate-Fenster scheitern. Kein pauschal garantierter zweiter Ultimate-Einsatz.
Verbessert die Ultimate „Call of Ice Mountain“: Typhoeus erhält einen zusätzlichen Jagdpfeil. Ihr Ultimate-Schaden wird auf das 1,2-Fache erhöht; außerdem steigt der Natur-Ausbruch-Schadensmultiplikator ihres Power Shot auf das 1,1-Fache. Schaltet das Operator-Snapshot und das Profilthema „Deep in the Icefield She Glances“ frei.
SKPORT-Wirkung (deutsch übersetzt). Prozentangaben im Effekt sind keine Gesamt-DPS-Vergleiche.
Einordnung: Neben P1 der größte auffällige Powerspike: Die Ultimate gibt einen Jagdpfeil zusätzlich, ihr eigener Schaden steigt um 20 Prozent und Natur-Explosionen durch Energieschüsse erhalten den Faktor 1,1. Das verbessert den gesamten zentralen Energieschuss-Loop. Zusätzliche Kopien bleiben optional.
| Potenzial | Offizieller Effekt | Mit Ultimate-Energiebedarf | Teams ohne zusätzlichen Ultimate-Energiebedarf |
|---|---|---|---|
| P1 | Im Schwebeflug (Hovering) steigt der ANG-Wert um 18 %, und der Schaden von Luft-Basisangriffen (ABATK) wird auf das 1,2-Fache erhöht. Das Talent „Huntress's Focus“ wird verbessert: Die Schutzbarriere kann 3 Sekunden früher erneut aktiviert werden. Schaltet das Operator-Snapshot „Warmth of Winter Sun“ frei. | 8,8 % | 6,6 % |
| P2 | Beweglichkeit (Agility) +20, Arts-Intensität +16. | 4,5 % | 4,3 % |
| P3 | Verbessert die Kombofertigkeit „Rampant Thorns“: Ihre Abklingzeit verringert sich um 2 Sekunden. Gegner innerhalb des Barrage Array erleiden 6 % mehr Schaden durch Natur-Ausbrüche. Schaltet das Operator-Snapshot „Little Huntress“ frei. | 0,8 % | 1,0 % |
| P4 | Verbessert die Ultimate „Call of Ice Mountain“: Die Kosten an Ultimate-Energie werden um 15 % reduziert. | 8,3 % | 0,0 % |
| P5 | Verbessert die Ultimate „Call of Ice Mountain“: Typhoeus erhält einen zusätzlichen Jagdpfeil. Ihr Ultimate-Schaden wird auf das 1,2-Fache erhöht; außerdem steigt der Natur-Ausbruch-Schadensmultiplikator ihres Power Shot auf das 1,1-Fache. Schaltet das Operator-Snapshot und das Profilthema „Deep in the Icefield She Glances“ frei. | 6,5 % | 5,2 % |
Typhi sollte immer mit mindestens einem Teammitglied gespielt werden, das zuverlässig Natur-Stacks aufbauen kann. Arcane in der Wille-Variante ist die stärkste und flexibelste Partnerin: Natur-Anhaftungen, Gruppierung und passende Buffs verbinden sich zu einer sinnvollen Burst-Rotation. Im Wille-Build sollte Arcane nach dem ursprünglichen Spielbeispiel mindestens 640 Wille erreichen, um ihre relevanten Buffs auszureizen. Fluorite ist die besonders gute Alternative, wenn Arcane fehlt oder zusätzliche Natur-Stacks benötigt werden. Die verbleibenden zwei Slots sollten möglichst viel buffen, heilen oder Reaktionen ermöglichen, ohne Typhis knappes FP-Budget zu blockieren. Ardelia und Perlica können passende Reaktionen für Liinos Combo auslösen; Gilberta ist eine Alternative mit Gruppierungsunterstützung, Xaihi verstärkt Naturteams. Antal und Purrchena bringen situative Möglichkeiten. Bei allen Teams Natur-Stacks vor Power Shots vorbereiten und die 100 FP für den Battle Skill aktiv mit Final Strikes zurückgewinnen.
Der zentrale Premium-Support-Kern: Arcane liefert Natur-Stacks und Buffs, Ardelia kann per Combo Korrosion ohne zusätzliche FP anwenden und unterstützt die Technik-Reaktion für Liino. Liino bringt Team-ANG, Nature Amp und Heilung. Gegnerstapel und Combo-Fenster so timen, dass Typhis Energieschüsse davon profitieren.
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 495 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Infliction: Tidal Murmurs | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. | 1/4 | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [L] | Treatment Efficiency [L] | Infliction: Tidal Murmurs |
|---|---|---|---|
| RANK 1 | Intellect +20 | Treatment Efficiency +6.0% | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +36 | Treatment Efficiency +10.7% | Secondary attribute +19.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +52 | Treatment Efficiency +15.5% | Secondary attribute +22.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +14.0% for 25s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +68 | Treatment Efficiency +20.2% | Secondary attribute +25.6%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +16.0% for 25s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +84 | Treatment Efficiency +25.0% | Secondary attribute +28.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +18.0% for 25s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +100 | Treatment Efficiency +29.8% | Secondary attribute +32.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +20.0% for 25s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +116 | Treatment Efficiency +34.5% | Secondary attribute +35.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +22.0% for 25s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +132 | Treatment Efficiency +39.3% | Secondary attribute +38.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +24.0% for 25s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +156 | Treatment Efficiency +46.4% | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 145 | — | 145 | — | [item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 245 | — | 245 | — | [item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 345 | — | 345 | — | [item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 445 | — | 445 | — | [item:124 x30][item:104 x16][item:127 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 495 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Heat and Nature DMG Dealt Bonus | +19.2% |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Heat and Nature DMG Dealt Bonus | +19.2% | +21.1% | +23.0% | +24.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Mit Arcane als Xiranit-Träger und Liino: Qingbo Light Armor, Hot Work Hands PPE und zweimal Qingbo Cask. Signature Dreams of the Starry Beach bevorzugen.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Vier Teile für den Fall, dass kein anderer Operator den Xiranit-Bonus übernimmt.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Hot-Work-Fokus in alternativen Teams ohne Liino.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Mit Arcane als Xiranit-Nutzer und zusätzlichem Ultimate-Energiebedarf: Light Armor, Hands, zwei LYNX Slabs. Bedazzling Night Debut bevorzugen, Golden Age ist die Battle-Pass-Alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Rift Trekker Light Armor und Hands plus zwei LYNX Slabs für möglichst viel Wille und Ultimate-Verstärkung.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Light Armor, Hands, Auxiliary Arm und LYNX Slab – nur wenn Arcane im Team tatsächlich kein Xiranit spielt.
Alternative Premium-Rotation für klare Technik-Reaktions- Trigger. Perlicas Combo löst Elektrifikation an einem Ziel aus und ermöglicht Liinos Combo; Arcane stellt parallel Natur-Stacks bereit. Die Teammitglieder sollen Typhis FP-Budget möglichst wenig belasten.
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +124 | 9/9 |
| ATK [M] | ATK +4.0% | 1/3 | ATK +31.2% | 9/9 |
| Twilight: Lustrous Pyre | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. | 1/4 | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [M] | ATK [M] | Twilight: Lustrous Pyre |
|---|---|---|---|
| RANK 1 | Intellect +16 | ATK +4.0% | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +28 | ATK +7.2% | Max HP +12.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +9.6% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +41 | ATK +10.4% | Max HP +14.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +11.2% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +54 | ATK +13.6% | Max HP +16.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +12.8% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +67 | ATK +16.8% | Max HP +18.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +14.4% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +80 | ATK +20.0% | Max HP +20.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +16.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +92 | ATK +23.2% | Max HP +22.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +17.6% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +105 | ATK +26.4% | Max HP +24.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +19.2% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +124 | ATK +31.2% | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Intellect [M] | Intellect +16 | 1/3 | — |
| ATK [M] | ATK +4.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +28 | 2/5 | — |
| ATK [M] | ATK +4.0% | 1/3 | ATK +4.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Intellect [M] | Intellect +28 | 2/5 | Intellect +28 | 2/6 | — |
| ATK [M] | ATK +4.0% | 1/4 | ATK +7.2% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Intellect [M] | Intellect +28 | 2/6 | Intellect +41 | 3/8 | — |
| ATK [M] | ATK +7.2% | 2/6 | ATK +7.2% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Intellect [M] | Intellect +41 | 3/8 | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +7.2% | 2/7 | ATK +10.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Intellect [M] | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +10.4% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Stanza of Memorials für den größtmöglichen Typhoeus-Buff. Qingbo Light Armor, Hot Work Gloves und zwei Qingbo Casks für Combo-Abklingzeit und Elektrifikation.
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Pulser Labs Disruptor Suit, Hot Work Gloves, zweimal Pulser Labs Calibrator.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Mit Arcane als Xiranit-Nutzer und zusätzlichem Ultimate-Energiebedarf: Light Armor, Hands, zwei LYNX Slabs. Bedazzling Night Debut bevorzugen, Golden Age ist die Battle-Pass-Alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Rift Trekker Light Armor und Hands plus zwei LYNX Slabs für möglichst viel Wille und Ultimate-Verstärkung.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Light Armor, Hands, Auxiliary Arm und LYNX Slab – nur wenn Arcane im Team tatsächlich kein Xiranit spielt.
Nefarith-Showcase-Kern: Arcane für Natur-Stacks, Xaihi für das vorbereitete Buff-Fenster und Liino für ANG/Amp. Besonders stark mit einer präzise geplanten Rotation. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Mit Arcane als Xiranit-Nutzer und zusätzlichem Ultimate-Energiebedarf: Light Armor, Hands, zwei LYNX Slabs. Bedazzling Night Debut bevorzugen, Golden Age ist die Battle-Pass-Alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Rift Trekker Light Armor und Hands plus zwei LYNX Slabs für möglichst viel Wille und Ultimate-Verstärkung.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Light Armor, Hands, Auxiliary Arm und LYNX Slab – nur wenn Arcane im Team tatsächlich kein Xiranit spielt.
Rhodagn-Nuke-Aufbau aus meinem Mobalytics-Guide: Zunächst Liinos Ultimate (ANG + Natur-Verstärkung), dann Arcanes Battle Skill so verzögert treffen lassen, dass Gilbertas Combo auf Elektrifikation ausgelöst werden kann. Arcanes Combo zunächst nicht verwenden. Nach Typhis Final Strike folgen Typhis Ultimate, Gilbertas Ultimate und anschließend abgestimmte Natur-Explosionen und Jagdpfeile; Arcanes Combo dient dem notwendigen Taumel- und Zeichen-Timing. Gilbertas Swordmancer-Taumelausrüstung ist dafür die dokumentierte Variante. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Taumel-Fokus aus meinem Rhodagn-Nuke-Showcase: Eternal Xiranite Armor, Swordmancer TAC Gauntlets T1 und zwei NAV Beacons. Delivery Guaranteed bevorzugen.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Hot Work Gloves und zwei Power Cartridges.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Eternal Xiranite Armor, Gloves T1 und zweimal Auxiliary Arm.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Mit Arcane als Xiranit-Nutzer und zusätzlichem Ultimate-Energiebedarf: Light Armor, Hands, zwei LYNX Slabs. Bedazzling Night Debut bevorzugen, Golden Age ist die Battle-Pass-Alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Rift Trekker Light Armor und Hands plus zwei LYNX Slabs für möglichst viel Wille und Ultimate-Verstärkung.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Light Armor, Hands, Auxiliary Arm und LYNX Slab – nur wenn Arcane im Team tatsächlich kein Xiranit spielt.
Kampfübungs-Team aus dem Videoguide: Arcane und Fluorite stellen viele Natur-Stacks bereit. Antal markiert ein Ziel; sein Set-/Ultimate- Timing kann Buff-Fenster für Typhis Energieschüsse vorbereiten. Im Demo-Run verwendete Antal Xiranit-Ausrüstung. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
Gut spielbare Alternative ohne Arcane. Fluorite liefert Natur-Stacks, Gilberta unterstützt Gruppierung und Reaktionen, Xaihi steuert weitere Natur-Buffs bei. Die FP-Bilanz muss zu deiner Rotation passen. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Xiranit-Variante, falls sonst niemand dieses Set trägt; Delivery Guaranteed bevorzugen.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Taumelpunkte und Timing des Nuke-Fensters.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Hot Work Gloves und zwei Power Cartridges.
Natur-Stack-Fokus mit zusätzlicher Defensive. Purrchena kann feindliche Angriffe blocken, damit Typhi ihren Schwebeflug möglichst vollständig ausspielen kann. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
Alternative aus meinem Mobalytics-Guide: Ardelias Korrosion aktiviert Gilbertas Combo, die zusätzliche Technik-Empfänglichkeit bringt. Ohne Liino entfällt ihr FP-Rückgewinn; die Rotation muss entsprechend geplant werden. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 495 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Infliction: Tidal Murmurs | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. | 1/4 | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [L] | Treatment Efficiency [L] | Infliction: Tidal Murmurs |
|---|---|---|---|
| RANK 1 | Intellect +20 | Treatment Efficiency +6.0% | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +36 | Treatment Efficiency +10.7% | Secondary attribute +19.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +52 | Treatment Efficiency +15.5% | Secondary attribute +22.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +14.0% for 25s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +68 | Treatment Efficiency +20.2% | Secondary attribute +25.6%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +16.0% for 25s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +84 | Treatment Efficiency +25.0% | Secondary attribute +28.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +18.0% for 25s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +100 | Treatment Efficiency +29.8% | Secondary attribute +32.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +20.0% for 25s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +116 | Treatment Efficiency +34.5% | Secondary attribute +35.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +22.0% for 25s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +132 | Treatment Efficiency +39.3% | Secondary attribute +38.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +24.0% for 25s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +156 | Treatment Efficiency +46.4% | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 145 | — | 145 | — | [item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 245 | — | 245 | — | [item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 345 | — | 345 | — | [item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 445 | — | 445 | — | [item:124 x30][item:104 x16][item:127 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 495 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Mit Arcane als Xiranit-Träger, aber ohne Liino: Eternal Xiranite Armor plus Hot Work für Technik-Intensität.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Eternal Xiranite Light Armor, Gloves T1 und zwei Auxiliary Arms; nur bei entsprechend anderem Teamaufbau.
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Heat and Nature DMG Dealt Bonus | +19.2% |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Heat and Nature DMG Dealt Bonus | +19.2% | +21.1% | +23.0% | +24.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Qingbo/Hot Work in der Variante mit Liino.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Technik-Intensität im Team mit Arcane: Eternal Xiranite Armor, Hot Work Gloves, zwei Hot Work Power Cartridges.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Taumelpunkte und Timing des Nuke-Fensters.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Eternal Xiranite Armor, Gloves T1 und zweimal Auxiliary Arm.
Alternative ohne Liino: Perlicas Elektrifikation triggert Gilbertas Combo. Arcane liefert Natur-Kumulierungen und den Wille-Buff. Ohne Liinos Combo den FP-Haushalt besonders genau beachten. Ausrüstung ↗
Empfehlungen für die jeweilige Teamzusammenstellung; Varianten hängen von bestehenden Xiranit-Nutzern, Ultimate-Energiebedarf und Spielweise ab. Die Anzeige behauptet weder Blaupausenbesitz noch feste Waffenränge.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Wille-Form, mindestens 640 Wille. Type 42: Solemn Phalanx ist die Hauptempfehlung; Detonation Unit lässt sich durch wiederholte Natur-Kumulierungen auslösen. Das PDF bevorzugt für dieses Team ausdrücklich beide Bracing Slabs.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +124 | 9/9 |
| ATK [M] | ATK +4.0% | 1/3 | ATK +31.2% | 9/9 |
| Twilight: Lustrous Pyre | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. | 1/4 | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [M] | ATK [M] | Twilight: Lustrous Pyre |
|---|---|---|---|
| RANK 1 | Intellect +16 | ATK +4.0% | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +28 | ATK +7.2% | Max HP +12.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +9.6% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +41 | ATK +10.4% | Max HP +14.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +11.2% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +54 | ATK +13.6% | Max HP +16.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +12.8% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +67 | ATK +16.8% | Max HP +18.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +14.4% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +80 | ATK +20.0% | Max HP +20.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +16.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +92 | ATK +23.2% | Max HP +22.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +17.6% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +105 | ATK +26.4% | Max HP +24.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +19.2% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +124 | ATK +31.2% | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Intellect [M] | Intellect +16 | 1/3 | — |
| ATK [M] | ATK +4.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +28 | 2/5 | — |
| ATK [M] | ATK +4.0% | 1/3 | ATK +4.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Intellect [M] | Intellect +28 | 2/5 | Intellect +28 | 2/6 | — |
| ATK [M] | ATK +4.0% | 1/4 | ATK +7.2% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Intellect [M] | Intellect +28 | 2/6 | Intellect +41 | 3/8 | — |
| ATK [M] | ATK +7.2% | 2/6 | ATK +7.2% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Intellect [M] | Intellect +41 | 3/8 | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +7.2% | 2/7 | ATK +10.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Intellect [M] | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +10.4% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Stanza of Memorials für den größtmöglichen Typhoeus-Buff. Qingbo Light Armor, Hot Work Gloves und zwei Qingbo Casks für Combo-Abklingzeit und Elektrifikation.
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Pulser Labs Disruptor Suit, Hot Work Gloves, zweimal Pulser Labs Calibrator.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Technik-Intensität im Team mit Arcane: Eternal Xiranite Armor, Hot Work Gloves, zwei Hot Work Power Cartridges.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Taumelpunkte und Timing des Nuke-Fensters.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Grundrezept ohne zusätzliche Veredelungs- oder Upgrade-Kosten.
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Eternal Xiranite Armor, Gloves T1 und zweimal Auxiliary Arm.
Bestehende Gameplay-Runs mit optionalen Rotationshinweisen; jederzeit erweiterbar.
Kampfübungs-Team mit Typhi, Arcane, Fluorite und Antal. Hier lässt sich der Kern aus Energieschüssen, Zeichen, Kombo-Reset und Final-Strike-FP besonders anschaulich verfolgen.
Positioniere dich hinter dem robustesten Gegner und markiere ihn mit Antal. Beginne mit den vorbereiteten Jagdpfeilen im Battle Skill, bis acht Zeichen bereitstehen. Timings der Teamfähigkeiten auf Typhis Combo abstimmen, damit ihre neuen Energieschüsse unmittelbar Natur-Stacks verbrauchen können. Danach FP über Final Strikes zurückgewinnen; Dodge Cancels nach Final Strike und Landung verkürzen die Leerlaufzeiten. Für den zweiten Burst zuerst Team-Buffs auslösen, dann Typhis Battle Skill wegen des Signature- Waffenbuffs unmittelbar vor ihre Ultimate setzen. Mit neu gesammelten Zeichen die Combo starten und das verlängerte Luftangriffsfenster nutzen.
Zwei-Gegner-Szenario mit Arcane, Ardelia und Liino. Besonders gut geeignet, Typhis Mehrzielangriffe und Korrosion vor Natur-Bursts zu verstehen.
Starte mit Liinos Battle Skill für den Team-Buff, gruppiere die ersten Ziele mit Arcane und nutze Typhis vorhandene Jagdpfeile. Vor den nächsten Energieschüssen Ardelias Combo auf die Gegner timen, um Korrosion anzubringen. Liinos Combo hilft, die notwendigen FP für den nächsten Battle Skill zurückzuerhalten. Arcane stellt im Schwebeflug weitere Natur-Stacks bereit. Dodge Cancels nach Luftlandung und Final Strike sparen Zeit zwischen den beiden Wellen.
Vollständige Erklärung des Nefarith-Speedruns mit Team-, Buff- und Interrupt-Timing. Die separat veröffentlichte Laufzeit ist im nächsten Showcase abrufbar.
Buff-Fenster mit Xaihis Ultimate, Arcane und Liinos Battle Skill vorbereiten. Typhi aktiviert danach den Battle Skill, um den Waffenbuff mitzunehmen, und nutzt Energieschüsse sowie den Combo-Reset. In Phase zwei den Drachenschrei richtig ausweichen und Final Strikes mit Dodge Cancels für FP einsetzen. Arcanes Battle Skill zum kritischen Interrupt-Fenster timen; anschließend Buffs, Nature-Stacks, Typhis Battle Skill, Arcane-Combo und Ultimate in enger Reihenfolge nutzen. Der gezeigte Speedrun hängt situativ von kritischen Treffern ab.
Eigenständiger 0:39-Run gegen Nefarith mit Typhoeus P0 und ohne Buff-Food. Für die genaue Ausführung und die benötigten kritischen Treffer den kommentierten Videoguide heranziehen.
Separater Rhodagn- Speedrun mit Typhi P0. Anders als der Nefarith- Run ist das Video ausdrücklich als GMS-Food-Run ausgewiesen; Laufzeiten daher nicht ohne dieselben Bedingungen vergleichen.
Typhoeus ist eine starke, ungewöhnlich spaßige Natur-Main-DPS mit beeindruckenden Energieschuss-Spitzen und besonders gutem Zwei-Ziele-Schaden. Sie fordert allerdings eine sauber vorbereitete Rotation, zuverlässige Natur-Stacks und genug FP. Wenn der Account schon mehrere ausgebaute Main DPS besitzt, ist Typhi eher Luxus als Pflicht.
Potenziale sind nice to have, aber niemals Voraussetzung für eine funktionierende P0-Rotation. Besonders P1 und P5 sind starke Zusätze; ein neuer vielseitig einsetzbarer Operator kann deinem Account langfristig trotzdem mehr bringen. Die ursprüngliche September-2026-Einschätzung zum Sparen für Si war ausdrücklich eine zeitgebundene Banner-Empfehlung und ist nicht als aktuelle Release-Prognose zu verstehen.
Für sämtliche Kämpfe gilt: Natur-Stacks, Jagdpfeile und FP-Budget bestimmen den Wert der Rotation deutlich stärker als die bloße Anzahl gedrückter Fertigkeiten. Wer diese drei Ressourcen beherrscht, kann Typhis Potenzial auch ohne zusätzliche Potenziale entfalten.
Spieler, die gezielt einen Natur-Main-DPS benötigen und Natur-Stacks zuverlässig vorbereiten können.
Accounts mit Arcane oder Fluorite und passenden Unterstützern wie Liino, Ardelia, Perlica oder Xaihi.
Spieler, denen anspruchsvolle Luftangriffs-Rotationen, präzise Buff-Fenster und Animation Cancels Spaß machen.
Mehrzielkämpfe mit zwei Gegnern, gegen die ihre Luftangriffe besonders gut funktionieren.
Dein Account besitzt bereits mehrere ausgebauten Main-DPS-Operatoren und benötigt dringender neue Support- oder Teamoptionen.
Du möchtest lieber eine unkomplizierte Rotation ohne Jagdpfeil-/Zeichen-Verwaltung und FP-Timing.
Du kannst weder verlässliche Natur-Stacks noch passende Buff-Fenster bereitstellen und willst keine weiteren Ressourcen investieren.
SKPORT-Datenstand: 2026-10-12