Typhoeus
Traits
Attributes
Traits
Attributes
High Nature Burst damage through empowered aerial shots, especially when Nature Infliction stacks are prepared.
Targets up to two enemies at once while Hovering.
Both her Combo Skill and Ultimate can reset aerial attack attempts and extend the rotation.
Strong synergy with Arcane or Fluorite as a reliable Nature Infliction source.
Very limited team flexibility: reliable Nature Infliction setup generally requires Arcane or Fluorite.
Her Battle Skill costs 100 SP and her Ultimate can require 200 energy; Final Strikes and SP timing matter.
Being interrupted while Hovering loses valuable empowered shots; the protective barrier can break.
Her signature weapon has a substantial advantage over alternatives.
Typhoeus (Typhi) is a 6★ Nature Striker using an Arts Unit and playing as an active main DPS. Her strongest attacks are empowered aerial shots that trigger Nature Bursts. Nature Infliction stacks prepared by her teammates increase that damage and generate Signs for additional Hunting Arrows. She can hit two enemies at once, but her rotation, positioning and SP economy are demanding.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| ATK [L] | ATK +5.0% | 1/3 | ATK +39.0% | 9/9 |
| Detonate: Hunter Instinct | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 1/4 | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
| — | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| ATK [L] | ATK +5.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| ATK [L] | ATK +5.0% | 1/3 | ATK +5.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| ATK [L] | ATK +5.0% | 1/4 | ATK +9.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| ATK [L] | ATK +9.0% | 2/6 | ATK +9.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:124 x30][item:104 x16][item:1050 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| ATK [L] | ATK +9.0% | 2/7 | ATK +13.0% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| ATK [L] | ATK +13.0% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +43.3% | 9/9 |
| Detonate: Dawn of the Long Night | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. | 1/4 | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. | 9/9 |
| — | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +5.6% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/4 | Nature DMG Dealt +10.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/6 | Nature DMG Dealt +10.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:111 x16][item:127 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/7 | Nature DMG Dealt +14.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +14.4% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +78 | 9/9 |
| Detonate: Imposing Champion | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. | 1/4 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. | 9/9 |
| — | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +10 | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/4 | Arts Intensity +18 | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/6 | Arts Intensity +18 | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:103 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/7 | Arts Intensity +26 | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +26 | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Agility | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15




More Partners and Team Compositions Are Listed UnderTeams.
Typhi’s entire gameplay revolves around two resources: Signs and Hunting Arrows. The Hunting Arrows are their ammunition for power shots, while signs are converted into new Hunting Arrows in a 2:1 ratio via their combo skill. A maximum of eight signs and four hunting arrows are possible. At the highest level of her combat talent loot checklist, she begins with four signs; Outside of combat, their Hunting Arrows fill up again. Start a fight with four Hunting Arrows if possible. With her Battle Skill (100 SP) Typhi goes into the hovering and can carry out five air attacks. If an attack consumes a hunting arrow, it becomes an energy shot and forces a Nature Burst on hit – even without a previous nature stack. When an airstrike hits an enemy with nature attachment, it consumes a stack and gives a sign and twelve ultimate energy. The Nature Burst generated in this way gives a further sign via loot checklist; An energy shot at an opponent with an existing nature stack can thus deliver two signs. The Nature Burst of this hit also receives the bonus for a consumed stack. With active control, the fifth air attack always counts as a final strike and as an energy shot, but does not consume a hunting arrow. When reaching eight signs, the combo skill can be activated: It exchanges the signs for four Hunting Arrows, resets Typhi’s air attack sequence, and creates a barrage line in which enemies are slowed down, continuously suffer natural damage, and receive increased nature burst damage. The maximum combo cooldown improvement is 19 seconds; It is therefore not an arbitrarily repeatable reset within a single short sequence. Their Ultimate consumes 200 energy, immediately gives two Hunting Arrows, puts them back into the hovering, resets the air strikes and adds one hail of arrows per hit; The fifth hail of arrows is strengthened. This is a strong additional window, but the core of their damage remains the repeated triggering and amplification of Nature Bursts through well-prepared energy shots. Therefore, prepare nature stacks before the damage window, do not waste battle skill and combo too early and plan for SP generation between the hovering phases. In hovering, Typhi receives a protective barrier with up to 30% damage reduction thanks to her second combat talent. A hit can break them; At the highest talent level, it can only be reactivated after 18 seconds. Therefore, watch out for enemy attacks and use Dodge Cancels after the normal Final Strike and after landing to continue the attack sequence faster.
Original Stats From the English SKPORT Wiki for the Displayed Operator Levels. These Are Not Gear Levels.
| Attribute | LV.1 | LV.20 | LV.40 | LV.60 | LV.80 | LV.90 |
|---|---|---|---|---|---|---|
| Strength | 9 | 28 | 48 | 68 | 88 | 97 |
| Agility ★ | 21 | 54 | 88 | 123 | 157 | 174 |
| Intellect | 10 | 29 | 49 | 69 | 89 | 99 |
| Will ☆ | 14 | 37 | 60 | 84 | 107 | 119 |
| Base ATK | 30 | 90 | 153 | 217 | 280 | 312 |
| Base HP | 500 | 1566 | 2689 | 3811 | 4934 | 5495 |
| Operator Level | Materials as Listed on the Wiki |
|---|---|
| LV.1 | – |
| LV.20 | |
| LV.40 | |
| LV.60 | |
| LV.80 | |
| LV.90 |
Promotion and Outfitting Are Separate Unlocks. Displayed Levels Match Official Operator Milestones.
| Promotion | Unlock | Requirement | Materials |
|---|---|---|---|
| Promotion I | Activate this to raise operator level cap to 40 | Operator Lv.20 | |
| Outfitting I | Activate this to let the operator equip blue quality gear | Promote to E1 to unlock | |
| Promotion II | Activate this to raise operator level cap to 60 | Operator Lv.40 | |
| Outfitting II | Activate this to let the operator equip purple quality gear | Promote to E2 to unlock | |
| Promotion III | Activate this to raise operator level cap to 80 | Operator Lv.60 | |
| Outfitting III | Activate this to let the operator equip gold quality gear | Promote to E3 to unlock | |
| Promotion IV | Activate this to raise operator level cap to 90 | Operator Lv.80 |





SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-12 · Original: EN
Evaluation
Typhoeus's normal Basic Attack consists of five Nature DMG hits. The Final Strike deals 17 Stagger and is particularly important for restoring SP when she is not Hovering. If necessary, use a Dodge Cancel after the Final Strike to shorten its long ending animation. Her normal Basic Attack is not the primary source of damage, so level it last.
| Skill Rank | BATK SEQ 1 Multiplier | BATK SEQ 2 Multiplier | BATK SEQ 3 Multiplier | BATK SEQ 4 Multiplier | BATK SEQ 5 Multiplier | Finisher ATK Multiplier | Dive ATK Multiplier |
|---|---|---|---|---|---|---|---|
| RANK 1 | 21% | 25% | 38% | 42% | 56% | 400% | 80% |
| RANK 2 | 23% | 28% | 42% | 46% | 61% | 440% | 88% |
| RANK 3 | 25% | 30% | 46% | 50% | 67% | 480% | 96% |
| RANK 4 | 27% | 33% | 49% | 55% | 72% | 520% | 104% |
| RANK 5 | 29% | 35% | 53% | 59% | 78% | 560% | 112% |
| RANK 6 | 31% | 38% | 57% | 63% | 83% | 600% | 120% |
| RANK 7 | 33% | 40% | 61% | 67% | 89% | 640% | 128% |
| RANK 8 | 35% | 43% | 65% | 71% | 94% | 680% | 136% |
| RANK 9 | 37% | 45% | 68% | 76% | 100% | 720% | 144% |
| Mastery I | 39% | 48% | 73% | 81% | 107% | 770% | 154% |
| Mastery II | 43% | 52% | 79% | 87% | 115% | 830% | 166% |
| Mastery III | 46% | 56% | 86% | 95% | 125% | 900% | 180% |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.

SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-12 · Original: EN
Evaluation
Top priority and an eventual M3 target. Piercing Arrows of the Woods initiates Hovering for 100 SP, allowing up to five aerial attacks against up to two targets. Hunting Arrows empower these attacks and trigger Nature Bursts. A Burst consumes existing Nature Infliction stacks on the target, increasing its damage; each consumed stack also grants one Sign and 12 Ultimate Energy. The fifth aerial attack also counts as a Power Shot and Final Strike even without ammunition. Skill upgrades are particularly valuable for the Nature Burst multipliers.
| Skill Rank | SP Cost | Initial Aerial Shot DMG Multiplier | ABATK DMG | Aerial Final Strike DMG | Aerial Final Strike Stagger | Power Shot Nature Burst DMG Multiplier | Additional Ultimate Energy |
|---|---|---|---|---|---|---|---|
| RANK 1 | 100 | 22% | 29% | 44% | 20 | 1.1 | 12 |
| RANK 2 | 100 | 25% | 32% | 49% | 20 | 1.1 | 12 |
| RANK 3 | 100 | 27% | 35% | 53% | 20 | 1.1 | 12 |
| RANK 4 | 100 | 29% | 37% | 58% | 20 | 1.15 | 12 |
| RANK 5 | 100 | 31% | 40% | 62% | 20 | 1.15 | 12 |
| RANK 6 | 100 | 33% | 43% | 66% | 20 | 1.15 | 12 |
| RANK 7 | 100 | 36% | 46% | 71% | 20 | 1.2 | 12 |
| RANK 8 | 100 | 38% | 49% | 75% | 20 | 1.2 | 12 |
| RANK 9 | 100 | 40% | 52% | 80% | 20 | 1.2 | 12 |
| Mastery I | 100 | 43% | 55% | 85% | 20 | 1.25 | 12 |
| Mastery II | 100 | 46% | 60% | 92% | 20 | 1.25 | 12 |
| Mastery III | 100 | 50% | 65% | 100% | 20 | 1.3 | 12 |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.

SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-12 · Original: EN
Evaluation
Second priority and an eventual M3 target. At eight Signs, Rampant Thorns restores four Hunting Arrows, resets the aerial attack sequence and creates a barrage zone that slows enemies and increases their sustained Nature Burst damage. At M3, its cooldown falls to 19 seconds. Line up the renewed aerial attack window with prepared Nature Infliction stacks: the Combo Skill reset alone does not create those stacks.
| Skill Rank | Cooldown | "Huntress's Gaze" Hit DMG | Stagger | Ultimate Energy Gain | Area DMG Over Time | Slow | Nature Burst DMG Boost |
|---|---|---|---|---|---|---|---|
| RANK 1 | 21s | 89% | 10 | 10 | 45% | 60% | 6% |
| RANK 2 | 21s | 98% | 10 | 10 | 49% | 60% | 6% |
| RANK 3 | 21s | 107% | 10 | 10 | 54% | 60% | 6% |
| RANK 4 | 21s | 116% | 10 | 10 | 58% | 60% | 7% |
| RANK 5 | 21s | 125% | 10 | 10 | 62% | 60% | 7% |
| RANK 6 | 21s | 134% | 10 | 10 | 67% | 60% | 7% |
| RANK 7 | 21s | 142% | 10 | 10 | 71% | 60% | 8% |
| RANK 8 | 21s | 151% | 10 | 10 | 76% | 60% | 8% |
| RANK 9 | 21s | 160% | 10 | 10 | 80% | 60% | 8% |
| Mastery I | 20s | 171% | 10 | 10 | 86% | 60% | 9% |
| Mastery II | 20s | 185% | 10 | 10 | 93% | 60% | 9% |
| Mastery III | 19s | 200% | 10 | 10 | 100% | 60% | 10% |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.

SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-12 · Original: EN
Evaluation
Level after the Battle Skill and Combo Skill. At 200 Ultimate Energy, Call of Ice Mountain deals a strong initial hit, provides two Hunting Arrows, resets Hovering and grants five more aerial attacks. The fifth barrage is particularly powerful. In optimized damage windows, using her Battle Skill shortly beforehand can trigger her signature weapon effect in time. The Ultimate extends her empowered-shot rotation; it is not the only reason her Nature Bursts deal so much damage.
| Skill Rank | Ultimate Energy Cost | Cooldown | Imbued Arrow Explosion DMG | Imbued Arrow Stagger | Normal Hail of Arrows DMG | Empowered Hail of Arrows DMG |
|---|---|---|---|---|---|---|
| RANK 1 | 200 | 20s | 133% | 20 | 33% | 89% |
| RANK 2 | 200 | 20s | 147% | 20 | 37% | 98% |
| RANK 3 | 200 | 20s | 160% | 20 | 40% | 107% |
| RANK 4 | 200 | 20s | 173% | 20 | 43% | 116% |
| RANK 5 | 200 | 20s | 187% | 20 | 47% | 124% |
| RANK 6 | 200 | 20s | 200% | 20 | 50% | 133% |
| RANK 7 | 200 | 20s | 213% | 20 | 53% | 142% |
| RANK 8 | 200 | 20s | 227% | 20 | 57% | 151% |
| RANK 9 | 200 | 20s | 240% | 20 | 60% | 160% |
| Mastery I | 200 | 20s | 257% | 20 | 64% | 171% |
| Mastery II | 200 | 20s | 277% | 20 | 69% | 184% |
| Mastery III | 200 | 20s | 300% | 20 | 75% | 200% |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.
SKPORT Original · Englisch
Operator Agility +20
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Skirmisher 1 | Operator Agility +10 | 20% trust with the Operator · Promote to E1 to unlock | |
| Skirmisher 2 | Operator Agility +15 | 50% trust with the Operator · Promote to E2 to unlock | |
| Skirmisher 3 | Operator Agility +15 | 100% trust with the Operator · Promote to E3 to unlock | |
| Skirmisher 4 | Operator Agility +20 | 100% trust with the Operator · Promote to E4 to unlock |
SKPORT Original · Englisch
Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original. When entering battle, Typhoeus immediately gains 4 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus.
Evaluation: The most important basic talent for the complete rotation: Nature Bursts provide signs that are converted into Hunting Arrows. At the third talent level, Typhi starts with four signs instead of just one, and the attack amplified by Hunting Arrows gets a factor of 1.6. With enemies exploding at the same time, the nature burst trigger counts according to the official text only once for the sign generation.
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Prey Checklist 1 | Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.2 times the original. When entering battle, Typhoeus immediately gains 1 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus. | – | – |
| Prey Checklist 2 | Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.4 times the original. When entering battle, Typhoeus immediately gains 2 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus. | Promote to E2 to unlock | |
| Prey Checklist 3 | Whenever a Nature Burst is triggered on an enemy, Typhoeus gains 1 Sign. DMG dealt by attacks empowered by consuming Hunting Arrows is increased to 1.6 times the original. When entering battle, Typhoeus immediately gains 4 Sign(s). Typhoeus can have up to 4 Hunting Arrows and 8 Signs. If Nature Burst is simultaneously triggered on multiple enemies, this only counts as one instance of Nature Burst when tallying the Signs gained by Typhoeus. | Promote to E3 to unlock |
SKPORT Original · Englisch
When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 30% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 18s afterwards.
Evaluation: The protective barrier helps to play the hovering completely. At the highest talent level: 30% less damage as long as the barrier lasts and 18 seconds reactivation time after it is broken. It is not permanent interruption protection.
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Huntress's Focus 1 | When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 15% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 30s afterwards. | Promote to E2 to unlock | |
| Huntress's Focus 2 | When Hovering, Typhoeus activates a Protective Barrier that reduces her DMG Taken by 30% and makes her harder to interrupt while it is active. The Protective Barrier is shattered when Typhoeus takes DMG, and cannot be activated again for 18s afterwards. | Promote to E3 to unlock |
SKPORT Original · Englisch
Assign to Growth Chamber to grant rare mineral growth rate +30%
Evaluation: Growth rate of rare minerals in the growth chamber. irrelevant for combat rotation; The actual values and unlock levels are from the official Talents table.
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Lithic Murmurs β | Assign to Growth Chamber to grant rare mineral growth rate +20% | Promote to E1 to unlock | |
| Lithic Murmurs γ | Assign to Growth Chamber to grant rare mineral growth rate +30% | Promote to E3 to unlock |
SKPORT Original · Englisch
Assign to Growth Chamber to grant fungal matter growth rate +30%
Evaluation: Increases the growth of fungal material in the growth chamber. An economic/base bonus, not a reason for a particular team composition.
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Life in the Spores β | Assign to Growth Chamber to grant fungal matter growth rate +20% | Promote to E2 to unlock | |
| Life in the Spores γ | Assign to Growth Chamber to grant fungal matter growth rate +30% | Promote to E4 to unlock |
[Official Talents Pending]
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| ATK [L] | ATK +5.0% | 1/3 | ATK +39.0% | 9/9 |
| Detonate: Hunter Instinct | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 1/4 | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
| — | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| ATK [L] | ATK +5.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| ATK [L] | ATK +5.0% | 1/3 | ATK +5.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| ATK [L] | ATK +5.0% | 1/4 | ATK +9.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| ATK [L] | ATK +9.0% | 2/6 | ATK +9.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:124 x30][item:104 x16][item:1050 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| ATK [L] | ATK +9.0% | 2/7 | ATK +13.0% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| ATK [L] | ATK +13.0% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
Umbra of Frigid Eventide is by far her most appropriate weapon. In addition to Agility and ATK, Typhi gets 15 seconds of Arts intensity and four Windform stacks when using the Battle Skill. The subsequent Nature Bursts through energy shots consume these stacks and increase their further Arts damage values. Therefore, especially for boss rotations, place the battle skill immediately before the planned hovering and ultimate burst.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +43.3% | 9/9 |
| Detonate: Dawn of the Long Night | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. | 1/4 | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. | 9/9 |
| — | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +5.6% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/4 | Nature DMG Dealt +10.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/6 | Nature DMG Dealt +10.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:111 x16][item:127 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/7 | Nature DMG Dealt +14.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +14.4% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
Suffering's End is the meaningful battle pass alternative. The properties fit significantly better with a nature DPS scaling on agility than many older arts units. However, it lacks the signature weapon’s custom-made windform buffs; it is an alternative, not an equivalent BiS option.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +78 | 9/9 |
| Detonate: Imposing Champion | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. | 1/4 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. | 9/9 |
| — | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +10 | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/4 | Arts Intensity +18 | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/6 | Arts Intensity +18 | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:103 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/7 | Arts Intensity +26 | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +26 | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
Detonation Unit is theoretically playable as an emergency solution. However, their effect is not as precisely matched to Hunting Arrows and Nature Bursts as the Signature weapon or Suffering's End. Only consider if the two better weapons are not available.
For Typhi, the right weapon is particularly relevant because a large part of its damage is directly caused by the nature bursts of energy shots. The general recommendations are independent of weapon rank; The complete, locally imported values and tuning material costs of each weapon are in the fold-up weapon details. The relative percentages in weapon comparison come from two separately tested tabs of the Datafield Character Profile; they apply only to their team and rotation assumptions and are not universal DPS distances.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| ATK [L] | ATK +5.0% | 1/3 | ATK +39.0% | 9/9 |
| Detonate: Hunter Instinct | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 1/4 | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
| — | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| ATK [L] | ATK +5.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| ATK [L] | ATK +5.0% | 1/3 | ATK +5.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| ATK [L] | ATK +5.0% | 1/4 | ATK +9.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| ATK [L] | ATK +9.0% | 2/6 | ATK +9.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:124 x30][item:104 x16][item:1050 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| ATK [L] | ATK +9.0% | 2/7 | ATK +13.0% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| ATK [L] | ATK +13.0% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 51 | 505 |
| Agility [L] | Agility +201/3 | Agility +1569/9 |
| ATK [L] | ATK +5.0%1/3 | ATK +39.0%9/9 |
Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Overview
Umbra of Frigid Eventide is by far her most appropriate weapon. In addition to Agility and ATK, Typhi gets 15 seconds of Arts intensity and four Windform stacks when using the Battle Skill. The subsequent Nature Bursts through energy shots consume these stacks and increase their further Arts damage values. Therefore, especially for boss rotations, place the battle skill immediately before the planned hovering and ultimate burst.
| Level | Base ATK | Agility [L] | ATK [L] | Materials |
|---|---|---|---|---|
| Ausgangswert | 51 | Agility +20 · 1/3 | ATK +5.0% · 1/3 | – |
| Tuning 1 | 148 → 148 | Agility +20 · 1/3 → Agility +36 · 2/5 | ATK +5.0% · 1/3 → ATK +5.0% · 1/4 | |
| Tuning 2 | 250 → 250 | Agility +36 · 2/5 → Agility +36 · 2/6 | ATK +5.0% · 1/4 → ATK +9.0% · 2/6 | |
| Tuning 3 | 352 → 352 | Agility +36 · 2/6 → Agility +52 · 3/8 | ATK +9.0% · 2/6 → ATK +9.0% · 2/7 | |
| Tuning 4 | 454 → 454 | Agility +52 · 3/8 → Agility +52 · 3/9 | ATK +9.0% · 2/7 → ATK +13.0% · 3/9 | |
| Maximalwert | 505 | Agility +52 · 3/9 | ATK +13.0% · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Agility [L] | ATK [L] | Detonate: Hunter Instinct |
|---|---|---|---|
| RANK 1 | Agility +20 | ATK +5.0% | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 2 | Agility +36 | ATK +9.0% | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 3 | Agility +52 | ATK +13.0% | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 4 | Agility +68 | ATK +17.0% | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 5 | Agility +84 | ATK +21.0% | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 6 | Agility +100 | ATK +25.0% | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 7 | Agility +116 | ATK +29.0% | Arts DMG Dealt +35.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +77 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 8 | Agility +132 | ATK +33.0% | Arts DMG Dealt +38.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +84 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +9.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| RANK 9 | Agility +156 | ATK +39.0% | Arts DMG Dealt +44.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +98 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +11.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potenzial | Base/Max | Detonate: Hunter Instinct |
|---|---|---|
| Potential 1 | 1/4 | Arts DMG Dealt +16.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +35 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 2 | 2/5 | Arts DMG Dealt +19.2%. After the wielder casts a battle skill, the wielder gains Arts Intensity +42 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +4.8% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 3 | 3/6 | Arts DMG Dealt +22.4%. After the wielder casts a battle skill, the wielder gains Arts Intensity +49 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +5.6% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 4 | 4/7 | Arts DMG Dealt +25.6%. After the wielder casts a battle skill, the wielder gains Arts Intensity +56 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +6.4% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 5 | 5/8 | Arts DMG Dealt +28.8%. After the wielder casts a battle skill, the wielder gains Arts Intensity +63 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +7.2% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Potential 6 | 6/9 | Arts DMG Dealt +32.0%. After the wielder casts a battle skill, the wielder gains Arts Intensity +70 and 4 stacks of Windform for 15s. This entire effect cannot stack. Max Windform stacks: 4. When the wielder applies an Arts Burst, consume 1 stack of Windform to grant the wielder Arts DMG Dealt +8.0% for 30s. This effect can reach 4 stacks. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Agility [L] | Agility +20 | 1/3 | Agility +156 | 9/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +43.3% | 9/9 |
| Detonate: Dawn of the Long Night | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. | 1/4 | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. | 9/9 |
| — | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Agility [L] | Agility +20 | 1/3 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Agility [L] | Agility +20 | 1/3 | Agility +36 | 2/5 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/3 | Nature DMG Dealt +5.6% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Agility [L] | Agility +36 | 2/5 | Agility +36 | 2/6 | — |
| Nature DMG [L] | Nature DMG Dealt +5.6% | 1/4 | Nature DMG Dealt +10.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Agility [L] | Agility +36 | 2/6 | Agility +52 | 3/8 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/6 | Nature DMG Dealt +10.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:111 x16][item:127 x8][item:642 x90000] |
| Agility [L] | Agility +52 | 3/8 | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +10.0% | 2/7 | Nature DMG Dealt +14.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Agility [L] | Agility +52 | 3/9 | — |
| Nature DMG [L] | Nature DMG Dealt +14.4% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 50 | 490 |
| Agility [L] | Agility +201/3 | Agility +1569/9 |
| Nature DMG [L] | Nature DMG Dealt +5.6%1/3 | Nature DMG Dealt +43.3%9/9 |
Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack.
Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack.
Overview
Suffering's End is the meaningful battle pass alternative. The properties fit significantly better with a nature DPS scaling on agility than many older arts units. However, it lacks the signature weapon’s custom-made windform buffs; it is an alternative, not an equivalent BiS option.
| Level | Base ATK | Agility [L] | Nature DMG [L] | Materials |
|---|---|---|---|---|
| Ausgangswert | 50 | Agility +20 · 1/3 | Nature DMG Dealt +5.6% · 1/3 | – |
| Tuning 1 | 144 → 144 | Agility +20 · 1/3 → Agility +36 · 2/5 | Nature DMG Dealt +5.6% · 1/3 → Nature DMG Dealt +5.6% · 1/4 | |
| Tuning 2 | 243 → 243 | Agility +36 · 2/5 → Agility +36 · 2/6 | Nature DMG Dealt +5.6% · 1/4 → Nature DMG Dealt +10.0% · 2/6 | |
| Tuning 3 | 342 → 342 | Agility +36 · 2/6 → Agility +52 · 3/8 | Nature DMG Dealt +10.0% · 2/6 → Nature DMG Dealt +10.0% · 2/7 | |
| Tuning 4 | 441 → 441 | Agility +52 · 3/8 → Agility +52 · 3/9 | Nature DMG Dealt +10.0% · 2/7 → Nature DMG Dealt +14.4% · 3/9 | |
| Maximalwert | 490 | Agility +52 · 3/9 | Nature DMG Dealt +14.4% · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Agility [L] | Nature DMG [L] | Detonate: Dawn of the Long Night |
|---|---|---|---|
| RANK 1 | Agility +20 | Nature DMG Dealt +5.6% | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| RANK 2 | Agility +36 | Nature DMG Dealt +10.0% | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| RANK 3 | Agility +52 | Nature DMG Dealt +14.4% | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| RANK 4 | Agility +68 | Nature DMG Dealt +18.9% | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| RANK 5 | Agility +84 | Nature DMG Dealt +23.3% | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| RANK 6 | Agility +100 | Nature DMG Dealt +27.8% | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
| RANK 7 | Agility +116 | Nature DMG Dealt +32.2% | Arts Intensity +33. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +13.2%. This effect cannot stack. |
| RANK 8 | Agility +132 | Nature DMG Dealt +36.7% | Arts Intensity +36. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +14.4%. This effect cannot stack. |
| RANK 9 | Agility +156 | Nature DMG Dealt +43.3% | Arts Intensity +42. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +5.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +16.8%. This effect cannot stack. |
| Potenzial | Base/Max | Detonate: Dawn of the Long Night |
|---|---|---|
| Potential 1 | 1/4 | Arts Intensity +15. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +6.0%. This effect cannot stack. |
| Potential 2 | 2/5 | Arts Intensity +18. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.4% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +7.2%. This effect cannot stack. |
| Potential 3 | 3/6 | Arts Intensity +21. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +2.8% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +8.4%. This effect cannot stack. |
| Potential 4 | 4/7 | Arts Intensity +24. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.2% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +9.6%. This effect cannot stack. |
| Potential 5 | 5/8 | Arts Intensity +27. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +3.6% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +10.8%. This effect cannot stack. |
| Potential 6 | 6/9 | Arts Intensity +30. When the wielder applies an Arts Burst, the wielder gains Nature DMG Dealt +4.0% for 25s. Max stacks for this effect: 4. Duration of each stack is counted separately. Effect only triggers once every 0.1s. At 4 stacks, the aforementioned effect grants an additional Nature DMG Dealt +12.0%. This effect cannot stack. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 490 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +78 | 9/9 |
| Detonate: Imposing Champion | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. | 1/4 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. | 9/9 |
| — | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 144 | — | 144 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/3 | Arts Intensity +10 | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 243 | — | 243 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| Arts Intensity [L] | Arts Intensity +10 | 1/4 | Arts Intensity +18 | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 342 | — | 342 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/6 | Arts Intensity +18 | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 441 | — | 441 | — | [item:124 x30][item:103 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +18 | 2/7 | Arts Intensity +26 | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 490 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| Arts Intensity [L] | Arts Intensity +26 | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 50 | 490 |
| Main Attribute [L] | Main attribute +171/3 | Main attribute +1329/9 |
| Arts Intensity [L] | Arts Intensity +101/3 | Arts Intensity +789/9 |
Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack.
Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack.
Overview
Detonation Unit is theoretically playable as an emergency solution. However, their effect is not as precisely matched to Hunting Arrows and Nature Bursts as the Signature weapon or Suffering's End. Only consider if the two better weapons are not available.
| Level | Base ATK | Main Attribute [L] | Arts Intensity [L] | Materials |
|---|---|---|---|---|
| Ausgangswert | 50 | Main attribute +17 · 1/3 | Arts Intensity +10 · 1/3 | – |
| Tuning 1 | 144 → 144 | Main attribute +17 · 1/3 → Main attribute +30 · 2/5 | Arts Intensity +10 · 1/3 → Arts Intensity +10 · 1/4 | |
| Tuning 2 | 243 → 243 | Main attribute +30 · 2/5 → Main attribute +30 · 2/6 | Arts Intensity +10 · 1/4 → Arts Intensity +18 · 2/6 | |
| Tuning 3 | 342 → 342 | Main attribute +30 · 2/6 → Main attribute +44 · 3/8 | Arts Intensity +18 · 2/6 → Arts Intensity +18 · 2/7 | |
| Tuning 4 | 441 → 441 | Main attribute +44 · 3/8 → Main attribute +44 · 3/9 | Arts Intensity +18 · 2/7 → Arts Intensity +26 · 3/9 | |
| Maximalwert | 490 | Main attribute +44 · 3/9 | Arts Intensity +26 · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Main Attribute [L] | Arts Intensity [L] | Detonate: Imposing Champion |
|---|---|---|---|
| RANK 1 | Main attribute +17 | Arts Intensity +10 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| RANK 2 | Main attribute +30 | Arts Intensity +18 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 3 | Main attribute +44 | Arts Intensity +26 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 4 | Main attribute +57 | Arts Intensity +34 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| RANK 5 | Main attribute +71 | Arts Intensity +42 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| RANK 6 | Main attribute +85 | Arts Intensity +50 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
| RANK 7 | Main attribute +98 | Arts Intensity +58 | Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. Effects of the same name cannot stack. |
| RANK 8 | Main attribute +112 | Arts Intensity +66 | Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. Effects of the same name cannot stack. |
| RANK 9 | Main attribute +132 | Arts Intensity +78 | Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. Effects of the same name cannot stack. |
| Potenzial | Base/Max | Detonate: Imposing Champion |
|---|---|---|
| Potential 1 | 1/4 | Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. Effects of the same name cannot stack. |
| Potential 2 | 2/5 | Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. Effects of the same name cannot stack. |
| Potential 3 | 3/6 | Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. Effects of the same name cannot stack. |
| Potential 4 | 4/7 | Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. Effects of the same name cannot stack. |
| Potential 5 | 5/8 | Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. Effects of the same name cannot stack. |
| Potential 6 | 6/9 | Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. Effects of the same name cannot stack. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Referenz: Umbra of Frigid Eventide R4 = 100,0 %
| Weapon | Rank | Relative Performance |
|---|---|---|
| Umbra of Frigid Eventide | R9 | 124,7 % |
| Umbra of Frigid Eventide | R4 | 100,0 % |
| Suffering's End | R9 | 84,3 % |
| Detonation Unit | R9 | 78,1 % |
| Suffering's End | R4 | 77,0 % |
| Detonation Unit | R4 | 72,2 % |
| Opus: Etch Figure | R9 | 69,0 % |
| Opus: Etch Figure | R4 | 66,3 % |
Referenz: Umbra of Frigid Eventide R4 = 100,0 %
| Weapon | Rank | Relative Performance |
|---|---|---|
| Umbra of Frigid Eventide | R9 | 123,3 % |
| Umbra of Frigid Eventide | R4 | 100,0 % |
| Suffering's End | R9 | 79,3 % |
| Detonation Unit | R9 | 77,5 % |
| Suffering's End | R4 | 73,7 % |
The Finder Starts with Maximum Progress and All Available Blueprints Selected. Adjust Level, Factory Component, Region, Areas and Blueprints to Match Your Actual Game Progress. This Does Not Connect to Your Game Account.
By Default, All Known Areas Are Assumed Unlocked for Comparison. Deselect Any Areas You Haven't Reached.
The Maximum Preset Is an Assumption, Not Proof of Story Completion or Blueprint Crates. Some Areas Can Be Unlocked Independently of the Main Story.
Maximum Values Are Starting Assumptions Only. Your Actual Authority Level and Stock Redistribution Level May Be Lower.
Checking available guide builds…
For New Visitors, theMaximum Preset: All Gear Blueprints and Unlocks Shown Here AreAssumed Available, Not Confirmed as Owned. The Minimum Preset Lets You Start from Zero and Select Your Actual Progress. Settings Stay in This Browser Only.
The comparison between LYNX Slab and the second Deep Rampart Comms describes different damage centers, no guaranteed overall DPS distances. Team member equipment is shown separately in the team section as a foldable example. The availability of all templates is always dependent on your story progress and their actual ownership.
No build is fully available for your selected progress. Adjust your progress, confirm the blueprints you own, or display locked builds.
| Level | 70 |
|---|---|
| Defense | +56 |
| Agility | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 70
Required Component:
Pyrrolit-Komponente
Checking story and blueprint requirements…
Recommended Use: The general standard for most boss and multi-goal battles; also in the Nefarith and Echo rotations shown a robust choice.
Set Effects: 3x Deep Rampart for the set bonus; 1x LYNX Slab as Off-Piece. No second set effect by a single LYNX part.
Evaluation: Deep Wall (Deep Rampart) is tailor-made for Typhis Nature Bursts: three set parts provide arts intensity and matching damage reinforcements. The LYNX Slab as the fourth part brings a wider value for its entire damage rotation. Base attacks, air strikes, combo, ultimate and nature bursts thus benefit in different proportions. Exactly this setup is the standard recommendation, not just a theoretical DPS tip.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Deep Rampart Armor | Level 70 · Armor Defense: +56 Agility: +87 Will: +58 Arts Intensity: +20 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Gauntlets | Level 70 · Gloves Defense: +42 Agility: +65 Will: +43 Arts Intensity: +34 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Wuling-Stadt This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Source / Crate: Talos Wiki: Upper level, Institute of Materials Science Source / Crate: Endfield Hub: Institute of Materials Science Sources: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Artifice Values
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Armor, gloves, a Comms and a LYNX Slab require four manufactured parts. Reaching level 70 does not automatically confirm possession of the templates; The build finder checks blueprints, region, components and levels separately.
| Level | 70 |
|---|---|
| Defense | +56 |
| Agility | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 70
Required Component:
Pyrrolit-Komponente
Checking story and blueprint requirements…
Recommended Use: For showcases where maximum individual nature burst values are more important than universally slightly higher total damage.
Set Effects: Furthermore, only the 3 set bonus of Deep Rampart; the fourth part does not trigger a second set bonus.
Evaluation: Instead of the LYNX Slab, a second Deep Rampart Comms can be used. This comparison is not a blanket performance jump: The nature bursts can be stronger, while the LYNX variant usually performs better outside of these explosions (normal hits, air strikes, combo and ultimate). In the original 1:1 counterpart, the total distances were small. Decide if you want larger burst numbers or the more balanced standard damage.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Deep Rampart Armor | Level 70 · Armor Defense: +56 Agility: +87 Will: +58 Arts Intensity: +20 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Gauntlets | Level 70 · Gloves Defense: +42 Agility: +65 Will: +43 Arts Intensity: +34 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
|
Two manufactured comms need two items, but the same unlocked blueprint; The finder counts possession and manufacture accordingly.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Agility | +58 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Agility | +58 | +63 | +69 | +75 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Agility | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Agility | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Agility | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 70
Required Component:
Pyrrolit-Komponente
Checking story and blueprint requirements…
Recommended Use: Special rotation with increased demand for Ultimate energy. Only use if an important Ultimate window actually enables earlier.
Set Effects: Two Deep Rampart Comms and Deep Rampart Gauntlets activate the three parts of the set. LYNX Cuirass T1 is the off-piece.
Evaluation: The conditional Ultimate Energy variant from my Mobalytics Guide uses LYNX Cuirass T1, Deep Rampart Gauntlets and twice Deep Rampart Comms. It deliberately dispenses with the Deep Rampart Armor part of the general standard build and is not a blanket recommendation for every fight. The decisive factor is whether the concrete rotation requires additional ultimate energy. The alternative is not only because of the 200 energy automatically above the standard.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LYNX Cuirass T1 | Level 70 · Armor Defense: +56 Will: +87 Agility: +58 Ultimate Gain Efficiency: +12.3% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Yinglung Pass This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Stonepond Cliff Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Gauntlets | Level 70 · Gloves Defense: +42 Agility: +65 Will: +43 Arts Intensity: +34 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| Deep Rampart Comms | Level 70 · Kit Defense: +21 Agility: +32 Will: +21 Arts Intensity: +41 Deep Rampart – Set Bonus3-piece set effect: Wearer's Arts DMG Dealt +16%. When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
|
Both comms must be produced as two separate parts. Check construction plan ownership, materials and actual story availability separately.
| Level | 60 |
|---|---|
| Defense | +48 |
| Main Attribute | +74 |
| Secondary Attribute | +49 |
| Arts Intensity | +17 |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +74 | +81 | +88 | +96 |
| Secondary Attribute | +49 | +53 | +58 | +63 |
| Arts Intensity | +17 | +19 | +21 | +23 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 60 |
|---|---|
| Defense | +36 |
| Main Attribute | +55 |
| Secondary Attribute | +37 |
| Arts Intensity | +29 |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +55 | +60 | +66 | +71 |
| Secondary Attribute | +37 | +40 | +44 | +48 |
| Arts Intensity | +29 | +32 | +35 | +38 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 60 |
|---|---|
| Defense | +18 |
| Main Attribute | +27 |
| Secondary Attribute | +18 |
| Arts Intensity | +35 |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +27 | +29 | +32 | +35 |
| Secondary Attribute | +18 | +19 | +21 | +23 |
| Arts Intensity | +35 | +38 | +42 | +46 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 60 |
|---|---|
| Defense | +18 |
| Main Attribute | +27 |
| Secondary Attribute | +18 |
| Ultimate Gain Efficiency | +21.1% |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +27 | +29 | +32 | +35 |
| Secondary Attribute | +18 | +19 | +21 | +23 |
| Ultimate Gain Efficiency | +21.1% | +23.2% | +25.3% | +27.4% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 60
Required Component:
Xiranit-Komponente
Checking story and blueprint requirements…
Recommended Use: Transition to Wuling as soon as the corresponding concrete templates are actually activated.
Evaluation: AIC Fieldwork Assault Armor, Assault Gloves and Assault Push Knife combine main attributes with arts intensity. The AIC Fieldwork Ember complements Ultimate Energy Profit. Thus, the set supports the combination of agility, nature bursts and repeated air phases until Deep Rampart is reachable.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AIC Fieldwork Assault Armor | Level 60 · Armor Defense: +48 Main Attribute: +74 Secondary Attribute: +49 Arts Intensity: +17 AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: [Dreamscape of Wind and Snow] Version Update · Game progress reaches the [Wuling] region Artifice Values
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| AIC Fieldwork Assault Gloves | Level 60 · Gloves Defense: +36 Main Attribute: +55 Secondary Attribute: +37 Arts Intensity: +29 AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: [Dreamscape of Wind and Snow] Version Update · Game progress reaches the [Wuling] region Artifice Values
| ||||||||||||||||||||||||||
| AIC Fieldwork Assault Push Knife | Level 60 · Kit Defense: +18 Main Attribute: +27 Secondary Attribute: +18 Arts Intensity: +35 AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: [Dreamscape of Wind and Snow] Version Update · Game progress reaches the [Wuling] region Artifice Values
| ||||||||||||||||||||||||||
| AIC Fieldwork Ember | Level 60 · Kit Defense: +18 Main Attribute: +27 Secondary Attribute: +18 Ultimate Gain Efficiency: +21.1% AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: Game progress reaches the [Wuling] region Artifice Values
|
Item IDs and Level 60 are from the official equipment catalogue. Story and building plan ownership does not derive from the level.
| Level | 50 |
|---|---|
| Defense | +40 |
| Agility | +61 |
| Intellect | +41 |
| HP | +14.7% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 50 |
|---|---|
| Defense | +30 |
| Agility | +46 |
| Strength | +30 |
| Attack | +12.3% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 50 |
|---|---|
| Defense | +15 |
| Agility | +23 |
| Strength | +15 |
| Combo Skill DMG Bonus | +29.4% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 50 |
|---|---|
| Defense | +15 |
| Agility | +23 |
| Intellect | +15 |
| Attack | +14.7% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 50
Required Component:
Cryston-Komponente
Checking story and blueprint requirements…
Recommended Use: Medium progress with focus on agility.
Evaluation: The roving MSGR combination of jacket, fists, flashlight and gyro puts agility at the forefront. This fits directly with Typhi’s main attributes and is a clean intermediate stage before the Arts intensity of later Gear.
| Gear Piece | Attributes | Materials |
|---|---|---|
| Roving MSGR Jacket T1 | Level 50 · Armor Defense: +40 Agility: +61 Intellect: +41 HP: +14.7% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 29 Reward | |
| Roving MSGR Fists T1 | Level 50 · Gloves Defense: +30 Agility: +46 Strength: +30 Attack: +12.3% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 32 Reward | |
| Roving MSGR Flashlight T1 | Level 50 · Kit Defense: +15 Agility: +23 Strength: +15 Combo Skill DMG Bonus: +29.4% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 37 Reward | |
| Roving MSGR Gyro T1 | Level 50 · Kit Defense: +15 Agility: +23 Intellect: +15 Attack: +14.7% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 37 Reward |
All four parts and their level limits are verified from the official item catalogue.
| Level | 36 |
|---|---|
| Defense | +28 |
| Agility | +44 |
| Intellect | +29 |
| Attack | +16 |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 36 |
|---|---|
| Defense | +21 |
| Agility | +33 |
| Strength | +22 |
| Physical DMG Bonus | +9.7% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 36 |
|---|---|
| Defense | +10 |
| Agility | +21 |
| Combo Skill DMG Bonus | +21.0% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 36 |
|---|---|
| Defense | +10 |
| Agility | +21 |
| Attack | +10.5% |
3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 36
Required Component:
Ferrium-Komponente
Checking story and blueprint requirements…
Recommended Use: Early ferrium progression as long as later sets cannot be built.
Evaluation: Four parts Roving MSGR with direct focus on Agility: Jacket, Fists, Flashlight and Gyro. This allows you to improve Typhi’s main attributes without requiring an endgame blueprint. This is a traceable transition build, not a claim about highest endgame DPS.
| Gear Piece | Attributes | Materials |
|---|---|---|
| Roving MSGR Jacket | Level 36 · Armor Defense: +28 Agility: +44 Intellect: +29 Attack: +16 Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 16 Reward | |
| Roving MSGR Fists | Level 36 · Gloves Defense: +21 Agility: +33 Strength: +22 Physical DMG Bonus: +9.7% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 18 Reward | |
| Roving MSGR Flashlight | Level 36 · Kit Defense: +10 Agility: +21 Combo Skill DMG Bonus: +21.0% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 21 Reward | |
| Roving MSGR Gyro | Level 36 · Kit Defense: +10 Agility: +21 Attack: +10.5% Roving MSGR – Set Bonus3-piece set effect: Wearer's Agility +50. When the wearer's HP is above 80%, Physical DMG +20%. Official Blueprint Acquisition Method: Authority Level 21 Reward |
The actual four blueprints must be marked as available manually in the Build-Finder.
Level 36: Roving MSGR with ferrium as an early agility build. Check the story/authority releases of the four templates individually.
Level 50: Roving MSGR of the higher level for more agility. Until then, use existing, suitable armor rather than blindly waste materials.
Level 60: AIC Fieldwork Assault for Main Attributes and Arts Intensity Ember for additional ultimate energy potential.
Level 70: Deep Rampart + LYNX Slab standard; Deep Rampart Comms ×2 for explosion numbers, Energy-Off-Piece only for proven rotation needs.
When Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original. Talent Huntress's Focus improved: Protective Barrier reactivation time -3s. Unlocks the Operator Snapshot "Warmth of Winter Sun"
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Einordnung: A particularly strong first potential: 18% more ATK in hovering and 20% more air attack damage. The protective barrier also reacts three seconds earlier. Attractive because the ATK bonus also supports Typhis Nature Bursts. Still not a must.
Agility +20, Arts Intensity +16.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Einordnung: Solid direct growth in agility and arts intensity. Useful for the main damage, but less noticeable than P1 and P5.
Combo skill Rampant Thorns improved: Length of cooldown -2s. Enemies in the Barrage Array suffer Nature Burst DMG Taken +6%. Unlocks the Operator Snapshot "Little Huntress"
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Einordnung: The Combo Skill cools two seconds faster and opponents in the barrage suffer another six percent Nature Burst damage. The benefit depends on the timing and on whether the shorter cooldown in the concrete rotation becomes relevant at all.
Ultimate Call of Ice Mountain improved: Ultimate Energy cost -15%.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Einordnung: Reduces the high 200 Ultimate energy costs by 15 percent. Especially interesting for teams who otherwise just fail at another Ultimate window. No blanket guaranteed second Ultimate bet.
Ultimate Call of Ice Mountain improved: Gains Hunting Arrows +1. Ultimate DMG Dealt is increased to 1.2 times the original, while Nature Burst DMG Multiplier of Power Shot is increased to 1.1 times the original. Unlocks the Operator Snapshot "Deep in the Icefield She Glances" Unlocks the Profile Theme "Deep in the Icefield She Glances"
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Einordnung: In addition to P1, the biggest striking power spike: The Ultimate gives an additional hunting arrow, its own damage increases by 20 percent and Nature Bursts through energy shots get the factor 1.1. This improves the entire central energy shot loop. Additional copies remain optional.
| Potential | Official Effect | Mit Ultimate-Energiebedarf | Teams without additional Ultimate Energy requirements |
|---|---|---|---|
| P1 | When Hovering, ATK +18% and ABATK DMG Dealt is increased to 1.2 times the original. Talent Huntress's Focus improved: Protective Barrier reactivation time -3s. Unlocks the Operator Snapshot "Warmth of Winter Sun" | 8,8 % | 6,6 % |
| P2 | Agility +20, Arts Intensity +16. | 4,5 % | 4,3 % |
| P3 | Combo skill Rampant Thorns improved: Length of cooldown -2s. Enemies in the Barrage Array suffer Nature Burst DMG Taken +6%. Unlocks the Operator Snapshot "Little Huntress" | 0,8 % | 1,0 % |
| P4 | Ultimate Call of Ice Mountain improved: Ultimate Energy cost -15%. | 8,3 % | 0,0 % |
| P5 | Ultimate Call of Ice Mountain improved: Gains Hunting Arrows +1. Ultimate DMG Dealt is increased to 1.2 times the original, while Nature Burst DMG Multiplier of Power Shot is increased to 1.1 times the original. Unlocks the Operator Snapshot "Deep in the Icefield She Glances" Unlocks the Profile Theme "Deep in the Icefield She Glances" | 6,5 % | 5,2 % |
Typhi should always be played with at least one team member who can reliably build up nature stacks. Arcane in the Will variant is the strongest and most flexible partner: nature attachments, grouping and matching buffs combine to form a meaningful burst rotation. In the Will build, Arcane should reach at least 640 Will after the original game example to exhaust their relevant buffs. Fluorite is the particularly good alternative if arcane is missing or additional nature stacks are needed. The remaining two slots should buff, heal or enable reactions as much as possible without blocking Typhi’s tight SP budget. Ardelia and Perlica can trigger suitable reactions for Liino's combo; Gilberta is an alternative with group support, Xaihi strengthens nature teams. Antal and Purrchena bring situational possibilities. Prepare nature stacks for all teams before power shots and actively reclaim the 100 SP for the Battle Skill with Final Strikes.
The central premium support core: Arcane delivers nature stacks and buffs, Ardelia can use combo corrosion without additional SP and supports the technical response for Liino. Liino brings team ATK, nature amp and healing. Time enemy stacks and combo windows so that Typhi’s energy shots benefit.
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 495 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Infliction: Tidal Murmurs | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. | 1/4 | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [L] | Treatment Efficiency [L] | Infliction: Tidal Murmurs |
|---|---|---|---|
| RANK 1 | Intellect +20 | Treatment Efficiency +6.0% | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +36 | Treatment Efficiency +10.7% | Secondary attribute +19.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +52 | Treatment Efficiency +15.5% | Secondary attribute +22.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +14.0% for 25s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +68 | Treatment Efficiency +20.2% | Secondary attribute +25.6%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +16.0% for 25s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +84 | Treatment Efficiency +25.0% | Secondary attribute +28.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +18.0% for 25s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +100 | Treatment Efficiency +29.8% | Secondary attribute +32.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +20.0% for 25s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +116 | Treatment Efficiency +34.5% | Secondary attribute +35.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +22.0% for 25s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +132 | Treatment Efficiency +39.3% | Secondary attribute +38.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +24.0% for 25s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +156 | Treatment Efficiency +46.4% | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 145 | — | 145 | — | [item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 245 | — | 245 | — | [item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 345 | — | 345 | — | [item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 445 | — | 445 | — | [item:124 x30][item:104 x16][item:127 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 495 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Heat and Nature DMG Dealt Bonus | +19.2% |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Heat and Nature DMG Dealt Bonus | +19.2% | +21.1% | +23.0% | +24.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
With Arcane as Xiranit wearer and Liino: Qingbo Light Armor, Hot Work Hands PPE and twice Qingbo Cask. Signature Dreams of the Starry Beach.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Four parts if no other operator takes over the Xiranit bonus.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Hot work focus in alternative teams without Liino.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
With Arcane as Xiranit user and additional Ultimate energy requirements: Light Armor, Hands, two LYNX Slabs. Prefer Bedazzling Night Debut, Golden Age is the Battle Pass alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Rift Trekker Light Armor and Hands plus two LYNX Slabs for maximum Will and Ultimate amplification.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Light Armor, Hands, Auxiliary Arm and LYNX Slab – only if Arcane does not actually play Xiranit in the team.
Alternative premium rotation for clear technology reaction triggers. Perlica’s combo triggers electrification at a target and enables Liino’s combo; Arcane provides nature stacks in parallel. Team members should burden Typhi’s SP budget as little as possible.
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +124 | 9/9 |
| ATK [M] | ATK +4.0% | 1/3 | ATK +31.2% | 9/9 |
| Twilight: Lustrous Pyre | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. | 1/4 | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [M] | ATK [M] | Twilight: Lustrous Pyre |
|---|---|---|---|
| RANK 1 | Intellect +16 | ATK +4.0% | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +28 | ATK +7.2% | Max HP +12.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +9.6% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +41 | ATK +10.4% | Max HP +14.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +11.2% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +54 | ATK +13.6% | Max HP +16.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +12.8% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +67 | ATK +16.8% | Max HP +18.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +14.4% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +80 | ATK +20.0% | Max HP +20.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +16.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +92 | ATK +23.2% | Max HP +22.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +17.6% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +105 | ATK +26.4% | Max HP +24.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +19.2% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +124 | ATK +31.2% | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Intellect [M] | Intellect +16 | 1/3 | — |
| ATK [M] | ATK +4.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +28 | 2/5 | — |
| ATK [M] | ATK +4.0% | 1/3 | ATK +4.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Intellect [M] | Intellect +28 | 2/5 | Intellect +28 | 2/6 | — |
| ATK [M] | ATK +4.0% | 1/4 | ATK +7.2% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Intellect [M] | Intellect +28 | 2/6 | Intellect +41 | 3/8 | — |
| ATK [M] | ATK +7.2% | 2/6 | ATK +7.2% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Intellect [M] | Intellect +41 | 3/8 | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +7.2% | 2/7 | ATK +10.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Intellect [M] | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +10.4% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Stanza of Memorials for the largest possible Typhoeus buff. Qingbo Light Armor, Hot Work Gloves and two Qingbo Casks for combo cooldown and electrification.
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Pulser Labs Disruptor Suit, Hot Work Gloves, twice Pulser Labs Calibrator.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
With Arcane as Xiranit user and additional Ultimate energy requirements: Light Armor, Hands, two LYNX Slabs. Prefer Bedazzling Night Debut, Golden Age is the Battle Pass alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Rift Trekker Light Armor and Hands plus two LYNX Slabs for maximum Will and Ultimate amplification.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Light Armor, Hands, Auxiliary Arm and LYNX Slab – only if Arcane does not actually play Xiranit in the team.
Nefarith showcase core: Arcane for nature stacks, Xaihi for the prepared buff window and Liino for ATK/Amp. Especially strong with a precisely planned rotation. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
With Arcane as Xiranit user and additional Ultimate energy requirements: Light Armor, Hands, two LYNX Slabs. Prefer Bedazzling Night Debut, Golden Age is the Battle Pass alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Rift Trekker Light Armor and Hands plus two LYNX Slabs for maximum Will and Ultimate amplification.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Light Armor, Hands, Auxiliary Arm and LYNX Slab – only if Arcane does not actually play Xiranit in the team.
Rhodagn Nuke build-up from my Mobalytics guide: First Liino’s Ultimate (ATK + nature amplification), then let Arcane’s Battle Skill hit so delayed that Gilberta’s combo can be triggered on electrification. Do not use Arcanes combo at first. Typhi's Final Strike is followed by Typhi's Ultimate, Gilberta's Ultimate and then tuned Nature Bursts and Hunting Arrows; Arcanes Combo serves the necessary tumble and signs timing. Gilberta’s Swordmancer tumbler equipment is the documented variant for this. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Tumble focus from my Rhodagn Nuke showcase: Eternal Xiranite Armor, Swordmancer TAC Gauntlets T1 and two NAV Beacons. Delivery Guaranteed is preferred.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Hot Work Gloves and two Power Cartridges.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Eternal Xiranite Armor, Gloves T1 and twice Auxiliary Arm.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
With Arcane as Xiranit user and additional Ultimate energy requirements: Light Armor, Hands, two LYNX Slabs. Prefer Bedazzling Night Debut, Golden Age is the Battle Pass alternative.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Rift Trekker Light Armor and Hands plus two LYNX Slabs for maximum Will and Ultimate amplification.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Light Armor, Hands, Auxiliary Arm and LYNX Slab – only if Arcane does not actually play Xiranit in the team.
Combat practice team from the video guide: Arcane and Fluorite provide many nature stacks. Antal marks a target; Its set/ultimate timing can prepare buff windows for Typhi's energy shots. Antal Xiranit equipment used in the demo run. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
Well-playable alternative without Arcane. Fluorite provides nature stacks, Gilberta supports grouping and reactions, Xaihi contributes more nature buffs. The SP balance must match your rotation. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Xiranit variant, if no one else wears this set; Delivery Guaranteed is preferred.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Stagger and timing of the Nuke window.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Hot Work Gloves and two Power Cartridges.
Nature stack focus with additional defensiveness. Purrchena can block enemy attacks so that Typhi can play her hovering as completely as possible. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
Alternative from my Mobalytics Guide: Ardelia’s corrosion activates Gilberta’s combo, which brings additional technique receptivity. Without Liino, their SP recovery will be eliminated; The rotation must be planned accordingly. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 50 | — | 495 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Infliction: Tidal Murmurs | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. | 1/4 | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [L] | Treatment Efficiency [L] | Infliction: Tidal Murmurs |
|---|---|---|---|
| RANK 1 | Intellect +20 | Treatment Efficiency +6.0% | Secondary attribute +16.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +10.0% for 25s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +36 | Treatment Efficiency +10.7% | Secondary attribute +19.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +52 | Treatment Efficiency +15.5% | Secondary attribute +22.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +14.0% for 25s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +68 | Treatment Efficiency +20.2% | Secondary attribute +25.6%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +16.0% for 25s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +84 | Treatment Efficiency +25.0% | Secondary attribute +28.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +18.0% for 25s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +100 | Treatment Efficiency +29.8% | Secondary attribute +32.0%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +20.0% for 25s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +116 | Treatment Efficiency +34.5% | Secondary attribute +35.2%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +22.0% for 25s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +132 | Treatment Efficiency +39.3% | Secondary attribute +38.4%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +24.0% for 25s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +156 | Treatment Efficiency +46.4% | Secondary attribute +44.8%. After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 50 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 145 | — | 145 | — | [item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 245 | — | 245 | — | [item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 345 | — | 345 | — | [item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 445 | — | 445 | — | [item:124 x30][item:104 x16][item:127 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 495 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
With Arcane as Xiranit carrier, but without Liino: Eternal Xiranite Armor plus Hot Work for technical intensity.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Eternal Xiranite Light Armor, Gloves T1 and two Auxiliary Arms; only with a different team build.
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Heat and Nature DMG Dealt Bonus | +19.2% |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Heat and Nature DMG Dealt Bonus | +19.2% | +21.1% | +23.0% | +24.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Qingbo/Hot Work in the variant with Liino.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Technology intensity in the team with Arcane: Eternal Xiranite Armor, Hot Work Gloves, two Hot Work Power Cartridges.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Stagger and timing of the Nuke window.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Eternal Xiranite Armor, Gloves T1 and twice Auxiliary Arm.
Alternative without Liino: Perlica’s electrification triggers Gilberta’s combo. Arcane supplies Nature Inflictions and the Will-Buff. Without Liino’s combo, pay particular attention to the SP budget. Gear ↗
Recommendations for Each Team Composition; Variants Depend on Existing Xiranite Users, Ultimate Energy Needs and Playstyle. These Do Not Assume Blueprint Ownership or Specific Weapon Ranks.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 505 | — |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Detonate: Debilitating Assault | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 1/4 | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. | 9/9 |
| — | Intellect [L] | ULT Efficiency [L] | Detonate: Debilitating Assault |
|---|---|---|---|
| RANK 1 | Intellect +20 | Ultimate Gain Efficiency +6.0% | ATK +16.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 2 | Intellect +36 | Ultimate Gain Efficiency +10.7% | ATK +19.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +24.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +24.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +7.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 3 | Intellect +52 | Ultimate Gain Efficiency +15.5% | ATK +22.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +28.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +28.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +8.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 4 | Intellect +68 | Ultimate Gain Efficiency +20.2% | ATK +25.6%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +32.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +32.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +9.6% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 5 | Intellect +84 | Ultimate Gain Efficiency +25.0% | ATK +28.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +36.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +36.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +10.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 6 | Intellect +100 | Ultimate Gain Efficiency +29.8% | ATK +32.0%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +40.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +40.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +12.0% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 7 | Intellect +116 | Ultimate Gain Efficiency +34.5% | ATK +35.2%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +44.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +44.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +13.2% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 8 | Intellect +132 | Ultimate Gain Efficiency +39.3% | ATK +38.4%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +48.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +48.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +14.4% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| RANK 9 | Intellect +156 | Ultimate Gain Efficiency +46.4% | ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s; Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Intellect [L] | Intellect +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 148 | — | 148 | — | [item:642 x2200][item:122 x5][item:145 x3] |
| Intellect [L] | Intellect +20 | 1/3 | Intellect +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 250 | — | 250 | — | [item:642 x8500][item:122 x18][item:142 x5] |
| Intellect [L] | Intellect +36 | 2/5 | Intellect +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 352 | — | 352 | — | [item:642 x25000][item:124 x20][item:138 x5] |
| Intellect [L] | Intellect +36 | 2/6 | Intellect +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 454 | — | 454 | — | [item:642 x90000][item:124 x30][item:103 x16][item:1050 x8] |
| Intellect [L] | Intellect +52 | 3/8 | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 505 | — | None |
| Intellect [L] | Intellect +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Intellect | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Intellect | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +41 |
| Secondary Attribute | +20.7% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Secondary Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Will form, at least 640 Will. Type 42: Solemn Phalanx is the main recommendation; Detonation Unit can be triggered by repeated Nature Inflictions. The PDF expressly prefers both Bracing Slabs for this team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +124 | 9/9 |
| ATK [M] | ATK +4.0% | 1/3 | ATK +31.2% | 9/9 |
| Twilight: Lustrous Pyre | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. | 1/4 | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Intellect [M] | ATK [M] | Twilight: Lustrous Pyre |
|---|---|---|---|
| RANK 1 | Intellect +16 | ATK +4.0% | Max HP +10.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Intellect +28 | ATK +7.2% | Max HP +12.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +9.6% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Intellect +41 | ATK +10.4% | Max HP +14.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +11.2% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Intellect +54 | ATK +13.6% | Max HP +16.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +12.8% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Intellect +67 | ATK +16.8% | Max HP +18.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +14.4% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Intellect +80 | ATK +20.0% | Max HP +20.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +16.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Intellect +92 | ATK +23.2% | Max HP +22.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +17.6% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Intellect +105 | ATK +26.4% | Max HP +24.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +19.2% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Intellect +124 | ATK +31.2% | Max HP +28.0%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Intellect [M] | Intellect +16 | 1/3 | — |
| ATK [M] | ATK +4.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Intellect [M] | Intellect +16 | 1/3 | Intellect +28 | 2/5 | — |
| ATK [M] | ATK +4.0% | 1/3 | ATK +4.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Intellect [M] | Intellect +28 | 2/5 | Intellect +28 | 2/6 | — |
| ATK [M] | ATK +4.0% | 1/4 | ATK +7.2% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Intellect [M] | Intellect +28 | 2/6 | Intellect +41 | 3/8 | — |
| ATK [M] | ATK +7.2% | 2/6 | ATK +7.2% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Intellect [M] | Intellect +41 | 3/8 | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +7.2% | 2/7 | ATK +10.4% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Intellect [M] | Intellect +41 | 3/9 | — |
| ATK [M] | ATK +10.4% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +32 |
| Will | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%. When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +32 | +35 | +38 | +41 |
| Will | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Stanza of Memorials for the largest possible Typhoeus buff. Qingbo Light Armor, Hot Work Gloves and two Qingbo Casks for combo cooldown and electrification.
| Level | 70 |
|---|---|
| Defense | +56 |
| Intellect | +87 |
| Will | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +87 | +95 | +104 | +113 |
| Will | +58 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Intellect | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Pulser Labs Disruptor Suit, Hot Work Gloves, twice Pulser Labs Calibrator.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +46.4% | 9/9 |
| Pursuit: Duty Fulfilled | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. | 1/4 | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | ULT Efficiency [L] | Pursuit: Duty Fulfilled |
|---|---|---|---|
| RANK 1 | Will +20 | Ultimate Gain Efficiency +6.0% | Nature DMG Dealt +16.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5%, up to a max of +10.5%. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Ultimate Gain Efficiency +10.7% | Nature DMG Dealt +19.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +14.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.2%, up to a max of +12.6%. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Ultimate Gain Efficiency +15.5% | Nature DMG Dealt +22.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.9%, up to a max of +14.7%. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Ultimate Gain Efficiency +20.2% | Nature DMG Dealt +25.6%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of +16.8%. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Ultimate Gain Efficiency +25.0% | Nature DMG Dealt +28.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +21.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +6.3%, up to a max of +18.9%. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Ultimate Gain Efficiency +29.8% | Nature DMG Dealt +32.0%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.0%, up to a max of +21.0%. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Ultimate Gain Efficiency +34.5% | Nature DMG Dealt +35.2%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +26.4% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +7.7%, up to a max of +23.1%. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Ultimate Gain Efficiency +39.3% | Nature DMG Dealt +38.4%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.8% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +8.4%, up to a max of +25.2%. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Ultimate Gain Efficiency +46.4% | Nature DMG Dealt +44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +33.6% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +9.8%, up to a max of +29.4%. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/3 | Ultimate Gain Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +6.0% | 1/4 | Ultimate Gain Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/6 | Ultimate Gain Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +10.7% | 2/7 | Ultimate Gain Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| ULT Efficiency [L] | Ultimate Gain Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Technology intensity in the team with Arcane: Eternal Xiranite Armor, Hot Work Gloves, two Hot Work Power Cartridges.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Strength | +65 |
| Will | +43 |
| Arts Intensity | +34 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Arts Intensity | +34 | +37 | +41 | +44 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Strength | +41 |
| Arts Intensity | +41 |
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%. After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Strength | +41 | +45 | +49 | +53 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Arts Intensity | +41 | +45 | +49 | +53 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Stagger and timing of the Nuke window.
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +87 |
| Intellect | +58 |
| Arts Intensity | +20 |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +87 | +95 | +104 | +113 |
| Intellect | +56 | +63 | +69 | +75 |
| Arts Intensity | +20 | +22 | +24 | +26 |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Intellect | +65 |
| Will | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Intellect | +65 | +71 | +78 | +84 |
| Will | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Ultimate Gain Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Ultimate Gain Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
Eternal Xiranite Armor, Gloves T1 and twice Auxiliary Arm.
Existing Gameplay Runs with Optional Rotation Tips; More Can Be Added Anytime.
Combat practice team with Typhi, Arcane, Fluorite and Antal. Here the core of energy shots, signs, combo reset and Final Strike SP can be followed particularly clearly.
Position yourself behind the most robust opponent and mark it with Antal. Start with the prepared Hunting Arrows in the Battle Skill until eight signs are ready. Timings of team skills tune to Typhi’s combo so that their new energy shots can immediately consume nature stacks. After that, win back SP via Final Strikes; Dodge Cancels after Final Strike and Landing shorten idle times. For the second burst, trigger team buffs first, then put Typhi's Battle Skill immediately before their Ultimate because of the signature weapon buff. With newly collected signs, start the combo and use the extended air attack window.
Two-opponent scenario with Arcane, Ardelia and Liino. Particularly well suited to understanding Typhi’s multi-target attacks and corrosion from natural bursts.
Start with Liino’s Battle Skill for the Team Buff, group the first targets with Arcane and use Typhi’s existing Hunting Arrows. Before the next energy shots, Ardelia’s combo time on the opponents to install corrosion. Liino’s combo helps get back the necessary SP for the next battle skill. Arcane provides more nature stacks in the hovering. Dodge Cancels after airborne landing and Final Strike save time between the two waves.
Full explanation of the Nefarith speed run with team, buff and interrupt timing. The separately published runtime is available in the next showcase.
Prepare buff windows with Xaihi’s Ultimate, Arcane and Liino’s Battle Skill. Typhi then activates the Battle Skill to take the weapon buff with him, using energy shots and the combo reset. In phase two, really avoid the dragon cry and use Final Strikes with Dodge Cancels for SP. Arcanes Battle Skill to time critical interrupt window; Then use Buffs, Nature Stacks, Typhi’s Battle Skill, Arcane Combo and Ultimate in close order. The speed run shown depends on the situation of critical hits.
Stand-alone 0:39 run against Nefarith with Typhoeus P0 and without buff food. For the exact execution and the required critical hits, use the annotated video guide.
Separate Rhodagn Speedrun with Typhi P0. Unlike the Nefarith Run, the video is explicitly designated as a GMS Food Run; Therefore, do not compare maturities without the same conditions.
Typhoeus is a strong and unusually enjoyable Nature main DPS with impressive bursts from her empowered aerial shots and particularly strong damage against two targets. However, she requires a carefully prepared rotation, reliable Nature Infliction stacks and sufficient SP. If your account already has several well-built main DPS operators, Typhoeus is more of a luxury than a necessity.
Potentials are nice to have, but never a prerequisite for a functioning P0 rotation. Especially P1 and P5 are strong additives; A new versatile operator can still bring more to your account in the long term. The original September 2026 savings assessment for Si was explicitly a time-bound banner recommendation and is not to be understood as a current release forecast.
In every encounter, Nature Infliction stacks, Hunting Arrows and SP management matter much more than simply pressing more skills. Mastering these three resources lets Typhoeus reach her potential even without additional potentials.
Players who specifically need a nature-main DPS and can reliably prepare nature stacks.
Accounts with Arcane or Fluorite and suitable supporters such as Liino, Ardelia, Perlica or Xaihi.
Players who enjoy challenging air attack rotations, precise buff windows and animation cancels.
Multi-target battles with two opponents against whom their air strikes work particularly well.
You already have several invested main DPS operators and need supports more urgently.
You prefer an uncomplicated rotation without Hunting Arrow, Sign and SP management.
You cannot supply reliable Nature Infliction or appropriate buff windows.
SKPORT Data Snapshot: 2026-10-12