Liino
Traits
Attributes
Traits
Attributes
Strong amplification and team-wide utility.
SP recovery through her talent and Combo Skill interactions.
Versatile support across numerous team compositions.
Straightforward gameplay without highly technical execution.
Her signature weapon is particularly important for achieving maximum team amplification.
Golden Age is a viable Battle Pass option but noticeably weaker as a dedicated buff weapon.
Liino is a 6★ Electric Supporter wielding a Polearm. Her kit combines team healing, ATK bonuses, SP refunds and Electric/Nature amplification. Her gameplay revolves around two stances and setting up a strong Ultimate buff window for the rest of the squad.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 49 | — | 485 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | Treatment Efficiency +46.4%. | 9/9 |
| Pursuit: Great Hero | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. | 1/4 | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Pursuit: Great Hero |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0%. | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7%. | Electric DMG Dealt +7.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +6.0% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5%. | Electric DMG Dealt +8.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +5.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +7.0% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2%. | Electric DMG Dealt +9.6%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +6.4% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0%. | Electric DMG Dealt +10.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +7.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +9.0% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8%. | Electric DMG Dealt +12.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +10.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5%. | Electric DMG Dealt +13.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +11.0% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3%. | Electric DMG Dealt +14.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +9.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +12.0% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4%. | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 49 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 142 | — | 142 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | Treatment Efficiency +6.0%. | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 240 | — | 240 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/4 | Treatment Efficiency +10.7%. | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 338 | — | 338 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7%. | 2/6 | Treatment Efficiency +10.7%. | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 436 | — | 436 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7%. | 2/7 | Treatment Efficiency +15.5%. | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 485 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5%. | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| ATK [L] | ATK +5% | 1/3 | ATK +39% | 9/9 |
| Suppression: Astrophysics | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +12% for 15s. The two effects apply separately and do not stack with themselves. | 1/4 | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. | 9/9 |
| — | Main Attribute [L] | ATK [L] | Suppression: Astrophysics |
|---|---|---|---|
| RANK 1 | Main attribute +17 | ATK +5% | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +12.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 2 | Main attribute +30 | ATK +9% | Arts DMG Dealt +14.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +14.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 3 | Main attribute +44 | ATK +13% | Arts DMG Dealt +16.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +16.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 4 | Main attribute +57 | ATK +17% | Arts DMG Dealt +19.2%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 5 | Main attribute +71 | ATK +21% | Arts DMG Dealt +21.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +21.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +21.6% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 6 | Main attribute +85 | ATK +25% | Arts DMG Dealt +24.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +24.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +24.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 7 | Main attribute +98 | ATK +29% | Arts DMG Dealt +26.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +26.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +26.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 8 | Main attribute +112 | ATK +33% | Arts DMG Dealt +28.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +28.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +28.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 9 | Main attribute +132 | ATK +39% | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| ATK [L] | ATK +5% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| ATK [L] | ATK +5% | 1/3 | ATK +5% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| ATK [L] | ATK +5% | 1/4 | ATK +9% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| ATK [L] | ATK +9% | 2/6 | ATK +9% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| ATK [L] | ATK +9% | 2/7 | ATK +13% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| ATK [L] | ATK +13% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Will [M] | Will +16 | 1/3 | Will +124 | 9/9 |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | Electric DMG Dealt +34.7% | 9/9 |
| Suppression: Concentric Circles | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. | 1/4 | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. | 9/9 |
| — | Will [M] | Electric DMG [M] | Suppression: Concentric Circles |
|---|---|---|---|
| RANK 1 | Will +16 | Electric DMG Dealt +4.4% | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 2 | Will +28 | Electric DMG Dealt +8.0% | Combo Skill DMG Dealt +12.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 3 | Will +41 | Electric DMG Dealt +11.6% | Combo Skill DMG Dealt +14.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 4 | Will +54 | Electric DMG Dealt +15.1% | Combo Skill DMG Dealt +16.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +16.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 5 | Will +67 | Electric DMG Dealt +18.7% | Combo Skill DMG Dealt +18.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +18.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 6 | Will +80 | Electric DMG Dealt +22.2% | Combo Skill DMG Dealt +20.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +20.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 7 | Will +92 | Electric DMG Dealt +25.8% | Combo Skill DMG Dealt +22.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +22.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 8 | Will +105 | Electric DMG Dealt +29.3% | Combo Skill DMG Dealt +24.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +24.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 9 | Will +124 | Electric DMG Dealt +34.7% | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Will [M] | Will +16 | 1/3 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [M] | Will +16 | 1/3 | Will +28 | 2/5 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | Electric DMG Dealt +4.4% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [M] | Will +28 | 2/5 | Will +28 | 2/6 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/4 | Electric DMG Dealt +8.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [M] | Will +28 | 2/6 | Will +41 | 3/8 | — |
| Electric DMG [M] | Electric DMG Dealt +8.0% | 2/6 | Electric DMG Dealt +8.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [M] | Will +41 | 3/8 | Will +41 | 3/9 | — |
| Electric DMG [M] | Electric DMG Dealt +8.0% | 2/7 | Electric DMG Dealt +11.6% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Will [M] | Will +41 | 3/9 | — |
| Electric DMG [M] | Electric DMG Dealt +11.6% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Agility | +21 |
| ULT Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Agility | +21 | +23 | +25 | +27 |
| ULT Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15




More Partners and Team Compositions Are Listed UnderTeams.
Liino supports her team through two successive stances. Dazzling Focus costs 25 SP and activates Vocalist Stance for up to 60 seconds. While active, the team gains an ATK Boost (10% at M3), allies in range receive ongoing HP Treatment, and nearby enemies are periodically hit with additional Electric DMG. When an Arts Reaction is applied or consumed during the stance, Liino's Combo Skill, Delightful Harmonics, heals the controlled operator, restores 20 Ultimate Energy and keeps Vocalist Stance active. Her combat talent, Starry Boost of 1st Magnitude, can then refund up to 10 SP on the next Electric or Nature Battle Skill used within 30 seconds at the highest talent rank. Dawnstar Concerto costs 160 Ultimate Energy and activates the stronger Cosmovoice Stance for 15 seconds, granting an ATK Boost and Electric Amp / Nature Amp that further scale with Liino's Will. It also heals allies in range, deals Electric DMG and applies Electrification across a large area. The normal end of Cosmovoice Stance releases a final beat with triple damage and healing. Using Liino's Battle Skill again while either stance is active ends the stance prematurely; this also prevents Cosmovoice's normal finishing effect. Align her Ultimate with your team's most important damage window and avoid ending her stance by accident.
Original Stats From the English SKPORT Wiki for the Displayed Operator Levels. These Are Not Gear Levels.
| Attribute | LV.1 | LV.20 | LV.40 | LV.60 | LV.80 | LV.90 |
|---|---|---|---|---|---|---|
| Strength | 9 | 26 | 44 | 62 | 80 | 89 |
| Agility ☆ | 14 | 37 | 61 | 85 | 109 | 121 |
| Intellect | 9 | 26 | 45 | 64 | 82 | 91 |
| Will ★ | 21 | 55 | 90 | 125 | 160 | 177 |
| Base ATK | 30 | 90 | 152 | 215 | 277 | 309 |
| Base HP | 500 | 1566 | 2689 | 3811 | 4934 | 5495 |
| Operator Level | Materials as Listed on the Wiki |
|---|---|
| LV.1 | – |
| LV.20 | |
| LV.40 | |
| LV.60 | |
| LV.80 | |
| LV.90 |
Promotion and Outfitting Are Separate Unlocks. Displayed Levels Match Official Operator Milestones.
| Promotion | Unlock | Requirement | Materials |
|---|---|---|---|
| Promotion I | Activate this to raise operator level cap to 40 | Operator Lv.20 | |
| Outfitting I | Activate this to let the operator equip blue quality gear | Promote to E1 to unlock | |
| Promotion II | Activate this to raise operator level cap to 60 | Operator Lv.40 | |
| Outfitting II | Activate this to let the operator equip purple quality gear | Promote to E2 to unlock | |
| Promotion III | Activate this to raise operator level cap to 80 | Operator Lv.60 | |
| Outfitting III | Activate this to let the operator equip gold quality gear | Promote to E3 to unlock | |
| Promotion IV | Activate this to raise operator level cap to 90 | Operator Lv.80 |





SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-15 · Original: EN
Evaluation
Leave at level 1. Liino takes on the role of a supporter here; Additional levels in the Basic Attack do not significantly benefit their team reinforcement, SP refund and Ultimate rotation.
| Skill Rank | BATK SEQ 1 Multiplier | BATK SEQ 2 Multiplier | BATK SEQ 3 Multiplier | BATK SEQ 4 Multiplier | BATK SEQ 5 Multiplier | Finisher ATK Multiplier | Dive ATK Multiplier |
|---|---|---|---|---|---|---|---|
| RANK 1 | 19% | 27% | 27% | 36% | 45% | 400% | 80% |
| RANK 2 | 21% | 29% | 29% | 40% | 49% | 440% | 88% |
| RANK 3 | 22% | 32% | 32% | 43% | 53% | 480% | 96% |
| RANK 4 | 24% | 35% | 35% | 47% | 58% | 520% | 104% |
| RANK 5 | 26% | 37% | 37% | 50% | 62% | 560% | 112% |
| RANK 6 | 28% | 40% | 40% | 54% | 67% | 600% | 120% |
| RANK 7 | 30% | 43% | 43% | 58% | 71% | 640% | 128% |
| RANK 8 | 32% | 45% | 45% | 61% | 76% | 680% | 136% |
| RANK 9 | 34% | 48% | 48% | 65% | 80% | 720% | 144% |
| Mastery I | 36% | 51% | 51% | 69% | 86% | 770% | 154% |
| Mastery II | 39% | 56% | 56% | 75% | 92% | 830% | 166% |
| Mastery III | 42% | 60% | 60% | 81% | 100% | 900% | 180% |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.

SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-15 · Original: EN
Evaluation
M3 is the goal because the Battle Skill grants 10% ATK bonus to the team. Their amplification values increase with the skill levels. Between this skill and the combo skill, the investment order is flexible, as both are aimed at M3.
| Skill Rank | SP Cost | First ATK Multiplier | Additional ATK DMG Multiplier | Additional ATK Interval (s) | Beat Interval (s) | Vocalist Stance Duration (s) | ATK Boost | Base Treatment | Treatment Increase per Agility | Stagger |
|---|---|---|---|---|---|---|---|---|---|---|
| RANK 1 | 25 | 107% | 53% | 10 | 3 | 60 | 6% | 18 | 0.04 | 3 |
| RANK 2 | 25 | 117% | 59% | 10 | 3 | 60 | 6% | 22 | 0.05 | 3 |
| RANK 3 | 25 | 128% | 64% | 10 | 3 | 60 | 6% | 25 | 0.06 | 3 |
| RANK 4 | 25 | 139% | 69% | 10 | 3 | 60 | 7% | 29 | 0.07 | 3 |
| RANK 5 | 25 | 149% | 75% | 10 | 3 | 60 | 7% | 31 | 0.07 | 3 |
| RANK 6 | 25 | 160% | 80% | 10 | 3 | 60 | 7% | 32 | 0.08 | 3 |
| RANK 7 | 25 | 170% | 85% | 10 | 3 | 60 | 8% | 34 | 0.08 | 3 |
| RANK 8 | 25 | 181% | 91% | 10 | 3 | 60 | 8% | 36 | 0.08 | 3 |
| RANK 9 | 25 | 192% | 96% | 10 | 3 | 60 | 8% | 38 | 0.09 | 3 |
| Mastery I | 25 | 205% | 103% | 10 | 3 | 60 | 9% | 39 | 0.09 | 3 |
| Mastery II | 25 | 221% | 111% | 10 | 3 | 60 | 9% | 40 | 0.09 | 3 |
| Mastery III | 25 | 240% | 120% | 10 | 3 | 60 | 10% | 41 | 0.09 | 3 |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.

SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-15 · Original: EN
Evaluation
Also on M3. The cooldown drops from 10 to 8 seconds according to official skill data. The more frequently Liino can trigger her combo skill through matching arts reactions, the more often she receives the constant 20 Ultimate energy and the more often her combat talent can refund a subsequent electric or nature battle skill with up to 10 SP after the combo. The SP comes from the talent, not directly from the combo itself.
| Skill Rank | Cooldown | DMG Multiplier | Stagger | Ultimate Energy Gain | Base Treatment | Treatment Increase per Agility |
|---|---|---|---|---|---|---|
| RANK 1 | 10s | 160% | 5 | 20 | 72 | 0.17 |
| RANK 2 | 10s | 176% | 5 | 20 | 86 | 0.2 |
| RANK 3 | 10s | 192% | 5 | 20 | 101 | 0.24 |
| RANK 4 | 10s | 208% | 5 | 20 | 115 | 0.27 |
| RANK 5 | 10s | 224% | 5 | 20 | 122 | 0.29 |
| RANK 6 | 10s | 240% | 5 | 20 | 130 | 0.3 |
| RANK 7 | 10s | 256% | 5 | 20 | 137 | 0.32 |
| RANK 8 | 10s | 272% | 5 | 20 | 144 | 0.34 |
| RANK 9 | 9s | 288% | 5 | 20 | 151 | 0.35 |
| Mastery I | 9s | 308% | 5 | 20 | 155 | 0.36 |
| Mastery II | 9s | 332% | 5 | 20 | 158 | 0.37 |
| Mastery III | 8s | 360% | 5 | 20 | 162 | 0.38 |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.

SKPORT Wiki · Source: SKPORT Wiki · Data Snapshot 2026-10-15 · Original: EN
Evaluation
Highest priority, M3. Liino’s strongest team benefit is the Will-scale electro/nature amplification of Ultimate. On M3, the additional amp reaches 0.04% per will point, with a maximum contribution of 60% from Will. The actual gain achieved depends on the desired value.
| Skill Rank | Ultimate Energy Cost | Stage Pyrotechnics DMG Multiplier | Electrifying Extravaganza DMG Multiplier | ATK Boost | Amp Increase per Will | MAX Amp from Will | Base Treatment for 1st Treatment | Treatment Increase per Agility | DMG Multiplier per Beat | Base Treatment per Beat | Treatment Increase per Agility | Beat Interval (s) | Cosmovoice Stance Duration (s) | Electrifying Extravaganza Stagger |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RANK 1 | 160 | 142% | 284% | 10% | 0.018% | 40% | 324 | 0.76 | 27% | 36 | 0.08 | 1.5 | 15 | 20 |
| RANK 2 | 160 | 156% | 313% | 10% | 0.02% | 40% | 389 | 0.91 | 29% | 43 | 0.1 | 1.5 | 15 | 20 |
| RANK 3 | 160 | 171% | 341% | 10% | 0.021% | 40% | 454 | 1.06 | 32% | 50 | 0.12 | 1.5 | 15 | 20 |
| RANK 4 | 160 | 185% | 370% | 10% | 0.023% | 40% | 518 | 1.21 | 35% | 58 | 0.13 | 1.5 | 15 | 20 |
| RANK 5 | 160 | 199% | 398% | 10% | 0.025% | 45% | 551 | 1.29 | 37% | 61 | 0.14 | 1.5 | 15 | 20 |
| RANK 6 | 160 | 213% | 427% | 10% | 0.027% | 45% | 583 | 1.36 | 40% | 65 | 0.15 | 1.5 | 15 | 20 |
| RANK 7 | 160 | 228% | 455% | 10% | 0.028% | 45% | 616 | 1.44 | 42% | 68 | 0.16 | 1.5 | 15 | 20 |
| RANK 8 | 160 | 242% | 483% | 10% | 0.03% | 45% | 648 | 1.51 | 45% | 72 | 0.17 | 1.5 | 15 | 20 |
| RANK 9 | 160 | 256% | 512% | 10% | 0.032% | 45% | 680 | 1.59 | 48% | 76 | 0.18 | 1.5 | 15 | 20 |
| Mastery I | 160 | 274% | 547% | 10% | 0.034% | 50% | 697 | 1.63 | 51% | 77 | 0.18 | 1.5 | 15 | 20 |
| Mastery II | 160 | 295% | 590% | 10% | 0.037% | 55% | 713 | 1.66 | 55% | 79 | 0.18 | 1.5 | 15 | 20 |
| Mastery III | 160 | 320% | 640% | 10% | 0.04% | 60% | 729 | 1.7 | 60% | 81 | 0.19 | 1.5 | 15 | 20 |
| Skill Rank | Materials |
|---|---|
| RANK 1 | – |
| RANK 2 | |
| RANK 3 | |
| RANK 4 | |
| RANK 5 | |
| RANK 6 | |
| RANK 7 | |
| RANK 8 | |
| RANK 9 | |
| Mastery I | |
| Mastery II | |
| Mastery III |
Source: SKPORT Wiki. Individual Costs Per Level, Not Accumulated Totals.
SKPORT Original · Englisch
Operator Will +20
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Stalwart 1 | Operator Will +10 | 20% trust with the Operator · Promote to E1 to unlock | |
| Stalwart 2 | Operator Will +15 | 50% trust with the Operator · Promote to E2 to unlock | |
| Stalwart 3 | Operator Will +15 | 100% trust with the Operator · Promote to E3 to unlock | |
| Stalwart 4 | Operator Will +20 | 100% trust with the Operator · Promote to E4 to unlock |
SKPORT Original · Englisch
During Vocalist Stance or Cosmovoice Stance, operators within the area of effect (AOE) gain Treatment Received Bonus +20% and DMG Taken -20%. These effects persist for 3s after leaving the AOE.
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Idol Zone 1 | During Vocalist Stance or Cosmovoice Stance, operators within the area of effect (AOE) gain Treatment Received Bonus +10% and DMG Taken -10%. These effects persist for 3s after leaving the AOE. | Promote to E1 to unlock | |
| Idol Zone 2 | During Vocalist Stance or Cosmovoice Stance, operators within the area of effect (AOE) gain Treatment Received Bonus +20% and DMG Taken -20%. These effects persist for 3s after leaving the AOE. | Promote to E2 to unlock |
SKPORT Original · Englisch
For 30s after casting Liino's combo skill Delightful Harmonics, casting a battle skill of an Electric or Nature operator returns 10 SP. This effect cannot stack and ends after triggering.
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Starry Boost of 1st Magnitude 1 | For 30s after casting Liino's combo skill Delightful Harmonics, casting a battle skill of an Electric or Nature operator returns 5 SP. This effect cannot stack and ends after triggering. | Promote to E2 to unlock | |
| Starry Boost of 1st Magnitude 2 | For 30s after casting Liino's combo skill Delightful Harmonics, casting a battle skill of an Electric or Nature operator returns 10 SP. This effect cannot stack and ends after triggering. | Promote to E3 to unlock |
SKPORT Original · Englisch
Assign to Reception Room to slow Mood Drop of all operators in it by 18%
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Idol Passion β | Assign to Reception Room to slow Mood Drop of all operators in it by 14% | Promote to E1 to unlock | |
| Idol Passion γ | Assign to Reception Room to slow Mood Drop of all operators in it by 18% | Promote to E3 to unlock |
SKPORT Original · Englisch
Assign to Control Nexus to grant all operators' Mood Regen +16%
| Level | Official Effect | Requirements | Materials |
|---|---|---|---|
| Stage Vibe That Lingers β | Assign to Control Nexus to grant all operators' Mood Regen +12% | Promote to E2 to unlock | |
| Stage Vibe That Lingers γ | Assign to Control Nexus to grant all operators' Mood Regen +16% | Promote to E4 to unlock |
[Official Talents Pending]
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
Liino's best-in-slot rod weapon. Bedazzling Night debut combines Will for their Ultimate amp with an additional ATK amplification for team members treated by Liino.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 49 | — | 485 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | Treatment Efficiency +46.4%. | 9/9 |
| Pursuit: Great Hero | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. | 1/4 | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Pursuit: Great Hero |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0%. | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7%. | Electric DMG Dealt +7.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +6.0% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5%. | Electric DMG Dealt +8.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +5.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +7.0% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2%. | Electric DMG Dealt +9.6%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +6.4% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0%. | Electric DMG Dealt +10.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +7.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +9.0% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8%. | Electric DMG Dealt +12.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +10.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5%. | Electric DMG Dealt +13.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +11.0% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3%. | Electric DMG Dealt +14.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +9.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +12.0% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4%. | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 49 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 142 | — | 142 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | Treatment Efficiency +6.0%. | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 240 | — | 240 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/4 | Treatment Efficiency +10.7%. | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 338 | — | 338 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7%. | 2/6 | Treatment Efficiency +10.7%. | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 436 | — | 436 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7%. | 2/7 | Treatment Efficiency +15.5%. | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 485 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5%. | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
Golden Age is the Battle Pass option. She delivers Will as well as Arts damage amplification through Liino’s healing combo skill. Their modeled performance depends on the team.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| ATK [L] | ATK +5% | 1/3 | ATK +39% | 9/9 |
| Suppression: Astrophysics | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +12% for 15s. The two effects apply separately and do not stack with themselves. | 1/4 | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. | 9/9 |
| — | Main Attribute [L] | ATK [L] | Suppression: Astrophysics |
|---|---|---|---|
| RANK 1 | Main attribute +17 | ATK +5% | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +12.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 2 | Main attribute +30 | ATK +9% | Arts DMG Dealt +14.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +14.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 3 | Main attribute +44 | ATK +13% | Arts DMG Dealt +16.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +16.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 4 | Main attribute +57 | ATK +17% | Arts DMG Dealt +19.2%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 5 | Main attribute +71 | ATK +21% | Arts DMG Dealt +21.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +21.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +21.6% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 6 | Main attribute +85 | ATK +25% | Arts DMG Dealt +24.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +24.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +24.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 7 | Main attribute +98 | ATK +29% | Arts DMG Dealt +26.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +26.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +26.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 8 | Main attribute +112 | ATK +33% | Arts DMG Dealt +28.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +28.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +28.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 9 | Main attribute +132 | ATK +39% | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| ATK [L] | ATK +5% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| ATK [L] | ATK +5% | 1/3 | ATK +5% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| ATK [L] | ATK +5% | 1/4 | ATK +9% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| ATK [L] | ATK +9% | 2/6 | ATK +9% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| ATK [L] | ATK +9% | 2/7 | ATK +13% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| ATK [L] | ATK +13% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
JET is the alternative rod weapon for Liino. It delivers its own damage and attribute effects instead of replacing the specific Team ATK effect of its BiS weapon.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Will [M] | Will +16 | 1/3 | Will +124 | 9/9 |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | Electric DMG Dealt +34.7% | 9/9 |
| Suppression: Concentric Circles | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. | 1/4 | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. | 9/9 |
| — | Will [M] | Electric DMG [M] | Suppression: Concentric Circles |
|---|---|---|---|
| RANK 1 | Will +16 | Electric DMG Dealt +4.4% | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 2 | Will +28 | Electric DMG Dealt +8.0% | Combo Skill DMG Dealt +12.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 3 | Will +41 | Electric DMG Dealt +11.6% | Combo Skill DMG Dealt +14.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 4 | Will +54 | Electric DMG Dealt +15.1% | Combo Skill DMG Dealt +16.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +16.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 5 | Will +67 | Electric DMG Dealt +18.7% | Combo Skill DMG Dealt +18.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +18.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 6 | Will +80 | Electric DMG Dealt +22.2% | Combo Skill DMG Dealt +20.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +20.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 7 | Will +92 | Electric DMG Dealt +25.8% | Combo Skill DMG Dealt +22.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +22.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 8 | Will +105 | Electric DMG Dealt +29.3% | Combo Skill DMG Dealt +24.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +24.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 9 | Will +124 | Electric DMG Dealt +34.7% | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Will [M] | Will +16 | 1/3 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [M] | Will +16 | 1/3 | Will +28 | 2/5 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | Electric DMG Dealt +4.4% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [M] | Will +28 | 2/5 | Will +28 | 2/6 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/4 | Electric DMG Dealt +8.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [M] | Will +28 | 2/6 | Will +41 | 3/8 | — |
| Electric DMG [M] | Electric DMG Dealt +8.0% | 2/6 | Electric DMG Dealt +8.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [M] | Will +41 | 3/8 | Will +41 | 3/9 | — |
| Electric DMG [M] | Electric DMG Dealt +8.0% | 2/7 | Electric DMG Dealt +11.6% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Will [M] | Will +41 | 3/9 | — |
| Electric DMG [M] | Electric DMG Dealt +11.6% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
Cohesive Traction is the F2P option. It has suitable will values, but its weapon effect is more focused on own electric/combo skills damage than on additional direct team reinforcement.
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +46.4% | 9/9 |
| Medicant: Shimmering Curtain | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 1/4 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/3 | Treatment Efficiency +6.0% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0% | 1/4 | Treatment Efficiency +10.7% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/6 | Treatment Efficiency +10.7% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:111 x16][item:1050 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7% | 2/7 | Treatment Efficiency +15.5% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 51 | 500 |
| Will [L] | Will +201/3 | Will +1569/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%1/3 | Treatment Efficiency +46.4%9/9 |
Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
Overview
Liino's best-in-slot rod weapon. Bedazzling Night debut combines Will for their Ultimate amp with an additional ATK amplification for team members treated by Liino.
| Level | Base ATK | Will [L] | Treatment Efficiency [L] | Materials |
|---|---|---|---|---|
| Ausgangswert | 51 | Will +20 · 1/3 | Treatment Efficiency +6.0% · 1/3 | – |
| Tuning 1 | 146 → 146 | Will +20 · 1/3 → Will +36 · 2/5 | Treatment Efficiency +6.0% · 1/3 → Treatment Efficiency +6.0% · 1/4 | |
| Tuning 2 | 247 → 247 | Will +36 · 2/5 → Will +36 · 2/6 | Treatment Efficiency +6.0% · 1/4 → Treatment Efficiency +10.7% · 2/6 | |
| Tuning 3 | 348 → 348 | Will +36 · 2/6 → Will +52 · 3/8 | Treatment Efficiency +10.7% · 2/6 → Treatment Efficiency +10.7% · 2/7 | |
| Tuning 4 | 449 → 449 | Will +52 · 3/8 → Will +52 · 3/9 | Treatment Efficiency +10.7% · 2/7 → Treatment Efficiency +15.5% · 3/9 | |
| Maximalwert | 500 | Will +52 · 3/9 | Treatment Efficiency +15.5% · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Will [L] | Treatment Efficiency [L] | Medicant: Shimmering Curtain |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0% | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7% | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5% | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2% | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0% | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8% | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5% | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3% | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4% | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Potenzial | Base/Max | Medicant: Shimmering Curtain |
|---|---|---|
| Potential 1 | 1/4 | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Potential 2 | 2/5 | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Potential 3 | 3/6 | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Potential 4 | 4/7 | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Potential 5 | 5/8 | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Potential 6 | 6/9 | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 49 | — | 485 | — |
| Will [L] | Will +20 | 1/3 | Will +156 | 9/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | Treatment Efficiency +46.4%. | 9/9 |
| Pursuit: Great Hero | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. | 1/4 | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. | 9/9 |
| — | Will [L] | Treatment Efficiency [L] | Pursuit: Great Hero |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0%. | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7%. | Electric DMG Dealt +7.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +6.0% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5%. | Electric DMG Dealt +8.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +5.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +7.0% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2%. | Electric DMG Dealt +9.6%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +6.4% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0%. | Electric DMG Dealt +10.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +7.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +9.0% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8%. | Electric DMG Dealt +12.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +10.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5%. | Electric DMG Dealt +13.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +11.0% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3%. | Electric DMG Dealt +14.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +9.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +12.0% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4%. | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 49 | — | None |
| Will [L] | Will +20 | 1/3 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 142 | — | 142 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [L] | Will +20 | 1/3 | Will +36 | 2/5 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/3 | Treatment Efficiency +6.0%. | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 240 | — | 240 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [L] | Will +36 | 2/5 | Will +36 | 2/6 | — |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%. | 1/4 | Treatment Efficiency +10.7%. | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 338 | — | 338 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [L] | Will +36 | 2/6 | Will +52 | 3/8 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7%. | 2/6 | Treatment Efficiency +10.7%. | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 436 | — | 436 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Will [L] | Will +52 | 3/8 | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +10.7%. | 2/7 | Treatment Efficiency +15.5%. | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 485 | — | None |
| Will [L] | Will +52 | 3/9 | — |
| Treatment Efficiency [L] | Treatment Efficiency +15.5%. | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 49 | 485 |
| Will [L] | Will +201/3 | Will +1569/9 |
| Treatment Efficiency [L] | Treatment Efficiency +6.0%.1/3 | Treatment Efficiency +46.4%.9/9 |
Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack.
Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack.
Overview
Golden Age is the Battle Pass option. She delivers Will as well as Arts damage amplification through Liino’s healing combo skill. Their modeled performance depends on the team.
| Level | Base ATK | Will [L] | Treatment Efficiency [L] | Materials |
|---|---|---|---|---|
| Ausgangswert | 49 | Will +20 · 1/3 | Treatment Efficiency +6.0%. · 1/3 | – |
| Tuning 1 | 142 → 142 | Will +20 · 1/3 → Will +36 · 2/5 | Treatment Efficiency +6.0%. · 1/3 → Treatment Efficiency +6.0%. · 1/4 | |
| Tuning 2 | 240 → 240 | Will +36 · 2/5 → Will +36 · 2/6 | Treatment Efficiency +6.0%. · 1/4 → Treatment Efficiency +10.7%. · 2/6 | |
| Tuning 3 | 338 → 338 | Will +36 · 2/6 → Will +52 · 3/8 | Treatment Efficiency +10.7%. · 2/6 → Treatment Efficiency +10.7%. · 2/7 | |
| Tuning 4 | 436 → 436 | Will +52 · 3/8 → Will +52 · 3/9 | Treatment Efficiency +10.7%. · 2/7 → Treatment Efficiency +15.5%. · 3/9 | |
| Maximalwert | 485 | Will +52 · 3/9 | Treatment Efficiency +15.5%. · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Will [L] | Treatment Efficiency [L] | Pursuit: Great Hero |
|---|---|---|---|
| RANK 1 | Will +20 | Treatment Efficiency +6.0%. | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. |
| RANK 2 | Will +36 | Treatment Efficiency +10.7%. | Electric DMG Dealt +7.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +6.0% for 20s. Effects of the same name cannot stack. |
| RANK 3 | Will +52 | Treatment Efficiency +15.5%. | Electric DMG Dealt +8.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +5.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +7.0% for 20s. Effects of the same name cannot stack. |
| RANK 4 | Will +68 | Treatment Efficiency +20.2%. | Electric DMG Dealt +9.6%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +6.4% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +8.0% for 20s. Effects of the same name cannot stack. |
| RANK 5 | Will +84 | Treatment Efficiency +25.0%. | Electric DMG Dealt +10.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +7.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +9.0% for 20s. Effects of the same name cannot stack. |
| RANK 6 | Will +100 | Treatment Efficiency +29.8%. | Electric DMG Dealt +12.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +10.0% for 20s. Effects of the same name cannot stack. |
| RANK 7 | Will +116 | Treatment Efficiency +34.5%. | Electric DMG Dealt +13.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +11.0% for 20s. Effects of the same name cannot stack. |
| RANK 8 | Will +132 | Treatment Efficiency +39.3%. | Electric DMG Dealt +14.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +9.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +12.0% for 20s. Effects of the same name cannot stack. |
| RANK 9 | Will +156 | Treatment Efficiency +46.4%. | Electric DMG Dealt +16.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +11.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +14.0% for 20s. Effects of the same name cannot stack. |
| Potenzial | Base/Max | Pursuit: Great Hero |
|---|---|---|
| Potential 1 | 1/4 | Electric DMG Dealt +6.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +5.0% for 20s. Effects of the same name cannot stack. |
| Potential 2 | 2/5 | Electric DMG Dealt +7.2%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +4.8% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +6.0% for 20s. Effects of the same name cannot stack. |
| Potential 3 | 3/6 | Electric DMG Dealt +8.4%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +5.6% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +7.0% for 20s. Effects of the same name cannot stack. |
| Potential 4 | 4/7 | Electric DMG Dealt +9.6%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +6.4% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +8.0% for 20s. Effects of the same name cannot stack. |
| Potential 5 | 5/8 | Electric DMG Dealt +10.8%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +7.2% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +9.0% for 20s. Effects of the same name cannot stack. |
| Potential 6 | 6/9 | Electric DMG Dealt +12.0%. When the wielder's combo skill deals DMG, the wielder gains Treatment Efficiency +8.0% for 15s. When the wielder's combo skill grants HP Treatment to other operators in the team, the entire team gains Arts DMG Dealt +10.0% for 20s. Effects of the same name cannot stack. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 51 | — | 500 | — |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +132 | 9/9 |
| ATK [L] | ATK +5% | 1/3 | ATK +39% | 9/9 |
| Suppression: Astrophysics | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +12% for 15s. The two effects apply separately and do not stack with themselves. | 1/4 | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. | 9/9 |
| — | Main Attribute [L] | ATK [L] | Suppression: Astrophysics |
|---|---|---|---|
| RANK 1 | Main attribute +17 | ATK +5% | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +12.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 2 | Main attribute +30 | ATK +9% | Arts DMG Dealt +14.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +14.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 3 | Main attribute +44 | ATK +13% | Arts DMG Dealt +16.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +16.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 4 | Main attribute +57 | ATK +17% | Arts DMG Dealt +19.2%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 5 | Main attribute +71 | ATK +21% | Arts DMG Dealt +21.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +21.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +21.6% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 6 | Main attribute +85 | ATK +25% | Arts DMG Dealt +24.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +24.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +24.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 7 | Main attribute +98 | ATK +29% | Arts DMG Dealt +26.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +26.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +26.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 8 | Main attribute +112 | ATK +33% | Arts DMG Dealt +28.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +28.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +28.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 9 | Main attribute +132 | ATK +39% | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 51 | — | None |
| Main Attribute [L] | Main attribute +17 | 1/3 | — |
| ATK [L] | ATK +5% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 146 | — | 146 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Main Attribute [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 | — |
| ATK [L] | ATK +5% | 1/3 | ATK +5% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 247 | — | 247 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Main Attribute [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 | — |
| ATK [L] | ATK +5% | 1/4 | ATK +9% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 348 | — | 348 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Main Attribute [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 | — |
| ATK [L] | ATK +9% | 2/6 | ATK +9% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 449 | — | 449 | — | [item:124 x30][item:104 x16][item:115 x8][item:642 x90000] |
| Main Attribute [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 | — |
| ATK [L] | ATK +9% | 2/7 | ATK +13% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 500 | — | None |
| Main Attribute [L] | Main attribute +44 | 3/9 | — |
| ATK [L] | ATK +13% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 51 | 500 |
| Main Attribute [L] | Main attribute +171/3 | Main attribute +1329/9 |
| ATK [L] | ATK +5%1/3 | ATK +39%9/9 |
Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +12% for 15s. The two effects apply separately and do not stack with themselves.
Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves.
Overview
JET is the alternative rod weapon for Liino. It delivers its own damage and attribute effects instead of replacing the specific Team ATK effect of its BiS weapon.
| Level | Base ATK | Main Attribute [L] | ATK [L] | Materials |
|---|---|---|---|---|
| Ausgangswert | 51 | Main attribute +17 · 1/3 | ATK +5% · 1/3 | – |
| Tuning 1 | 146 → 146 | Main attribute +17 · 1/3 → Main attribute +30 · 2/5 | ATK +5% · 1/3 → ATK +5% · 1/4 | |
| Tuning 2 | 247 → 247 | Main attribute +30 · 2/5 → Main attribute +30 · 2/6 | ATK +5% · 1/4 → ATK +9% · 2/6 | |
| Tuning 3 | 348 → 348 | Main attribute +30 · 2/6 → Main attribute +44 · 3/8 | ATK +9% · 2/6 → ATK +9% · 2/7 | |
| Tuning 4 | 449 → 449 | Main attribute +44 · 3/8 → Main attribute +44 · 3/9 | ATK +9% · 2/7 → ATK +13% · 3/9 | |
| Maximalwert | 500 | Main attribute +44 · 3/9 | ATK +13% · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Main Attribute [L] | ATK [L] | Suppression: Astrophysics |
|---|---|---|---|
| RANK 1 | Main attribute +17 | ATK +5% | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +12.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 2 | Main attribute +30 | ATK +9% | Arts DMG Dealt +14.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +14.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 3 | Main attribute +44 | ATK +13% | Arts DMG Dealt +16.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +16.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 4 | Main attribute +57 | ATK +17% | Arts DMG Dealt +19.2%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 5 | Main attribute +71 | ATK +21% | Arts DMG Dealt +21.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +21.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +21.6% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 6 | Main attribute +85 | ATK +25% | Arts DMG Dealt +24.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +24.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +24.0% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 7 | Main attribute +98 | ATK +29% | Arts DMG Dealt +26.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +26.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +26.4% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 8 | Main attribute +112 | ATK +33% | Arts DMG Dealt +28.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +28.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +28.8% for 15s. The two effects apply separately and do not stack with themselves. |
| RANK 9 | Main attribute +132 | ATK +39% | Arts DMG Dealt +33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +33.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. |
| Potenzial | Base/Max | Suppression: Astrophysics |
|---|---|---|
| Potential 1 | 1/4 | Arts DMG Dealt +12.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +12.0% for 15s. The two effects apply separately and do not stack with themselves. |
| Potential 2 | 2/5 | Arts DMG Dealt +14.4%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +14.4% for 15s. The two effects apply separately and do not stack with themselves. |
| Potential 3 | 3/6 | Arts DMG Dealt +16.8%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.8% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +16.8% for 15s. The two effects apply separately and do not stack with themselves. |
| Potential 4 | 4/7 | Arts DMG Dealt +19.2%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +19.2% for 15s. The two effects apply separately and do not stack with themselves. |
| Potential 5 | 5/8 | Arts DMG Dealt +21.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +21.6% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +21.6% for 15s. The two effects apply separately and do not stack with themselves. |
| Potential 6 | 6/9 | Arts DMG Dealt +24.0%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +24.0% for 15s. When the wielder casts a combo skill, Arts DMG Dealt +24.0% for 15s. The two effects apply separately and do not stack with themselves. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
| — | Initial Attributes (Base/Max) | — | Max Attributes (Base/Max) | — |
|---|---|---|---|---|
| Base ATK | 42 | — | 411 | — |
| Will [M] | Will +16 | 1/3 | Will +124 | 9/9 |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | Electric DMG Dealt +34.7% | 9/9 |
| Suppression: Concentric Circles | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. | 1/4 | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. | 9/9 |
| — | Will [M] | Electric DMG [M] | Suppression: Concentric Circles |
|---|---|---|---|
| RANK 1 | Will +16 | Electric DMG Dealt +4.4% | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 2 | Will +28 | Electric DMG Dealt +8.0% | Combo Skill DMG Dealt +12.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 3 | Will +41 | Electric DMG Dealt +11.6% | Combo Skill DMG Dealt +14.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 4 | Will +54 | Electric DMG Dealt +15.1% | Combo Skill DMG Dealt +16.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +16.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 5 | Will +67 | Electric DMG Dealt +18.7% | Combo Skill DMG Dealt +18.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +18.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 6 | Will +80 | Electric DMG Dealt +22.2% | Combo Skill DMG Dealt +20.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +20.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 7 | Will +92 | Electric DMG Dealt +25.8% | Combo Skill DMG Dealt +22.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +22.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 8 | Will +105 | Electric DMG Dealt +29.3% | Combo Skill DMG Dealt +24.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +24.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 9 | Will +124 | Electric DMG Dealt +34.7% | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| — | Initial Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 42 | — | None |
| Will [M] | Will +16 | 1/3 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 120 | — | 120 | — | [item:122 x5][item:145 x3][item:642 x2200] |
| Will [M] | Will +16 | 1/3 | Will +28 | 2/5 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/3 | Electric DMG Dealt +4.4% | 1/4 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 203 | — | 203 | — | [item:122 x18][item:142 x5][item:642 x8500] |
| Will [M] | Will +28 | 2/5 | Will +28 | 2/6 | — |
| Electric DMG [M] | Electric DMG Dealt +4.4% | 1/4 | Electric DMG Dealt +8.0% | 2/6 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 286 | — | 286 | — | [item:124 x20][item:138 x5][item:642 x25000] |
| Will [M] | Will +28 | 2/6 | Will +41 | 3/8 | — |
| Electric DMG [M] | Electric DMG Dealt +8.0% | 2/6 | Electric DMG Dealt +8.0% | 2/7 | — |
| — | Before Tune (Base/Max) | — | After Tune (Base/Max) | — | Cost |
|---|---|---|---|---|---|
| Base ATK | 369 | — | 369 | — | [item:124 x30][item:112 x16][item:115 x8][item:642 x90000] |
| Will [M] | Will +41 | 3/8 | Will +41 | 3/9 | — |
| Electric DMG [M] | Electric DMG Dealt +8.0% | 2/7 | Electric DMG Dealt +11.6% | 3/9 | — |
| — | Max Attributes (Base/Max) | — | Cost |
|---|---|---|---|
| Base ATK | 411 | — | None |
| Will [M] | Will +41 | 3/9 | — |
| Electric DMG [M] | Electric DMG Dealt +11.6% | 3/9 | — |
Source: SKPORT Wiki · snapshot 2026-10-15
| Attribute | Starting Value | Maximum Value |
|---|---|---|
| Base ATK | 42 | 411 |
| Will [M] | Will +161/3 | Will +1249/9 |
| Electric DMG [M] | Electric DMG Dealt +4.4%1/3 | Electric DMG Dealt +34.7%9/9 |
Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.
Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.
Overview
Cohesive Traction is the F2P option. It has suitable will values, but its weapon effect is more focused on own electric/combo skills damage than on additional direct team reinforcement.
| Level | Base ATK | Will [M] | Electric DMG [M] | Materials |
|---|---|---|---|---|
| Ausgangswert | 42 | Will +16 · 1/3 | Electric DMG Dealt +4.4% · 1/3 | – |
| Tuning 1 | 120 → 120 | Will +16 · 1/3 → Will +28 · 2/5 | Electric DMG Dealt +4.4% · 1/3 → Electric DMG Dealt +4.4% · 1/4 | |
| Tuning 2 | 203 → 203 | Will +28 · 2/5 → Will +28 · 2/6 | Electric DMG Dealt +4.4% · 1/4 → Electric DMG Dealt +8.0% · 2/6 | |
| Tuning 3 | 286 → 286 | Will +28 · 2/6 → Will +41 · 3/8 | Electric DMG Dealt +8.0% · 2/6 → Electric DMG Dealt +8.0% · 2/7 | |
| Tuning 4 | 369 → 369 | Will +41 · 3/8 → Will +41 · 3/9 | Electric DMG Dealt +8.0% · 2/7 → Electric DMG Dealt +11.6% · 3/9 | |
| Maximalwert | 411 | Will +41 · 3/9 | Electric DMG Dealt +11.6% · 3/9 | – |
Materials Are Needed to Reach the Indicated Tuning Stage. Initial and Final Value Rows Do Not Have Separate Tuning Costs.
| Waffenrang | Will [M] | Electric DMG [M] | Suppression: Concentric Circles |
|---|---|---|---|
| RANK 1 | Will +16 | Electric DMG Dealt +4.4% | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 2 | Will +28 | Electric DMG Dealt +8.0% | Combo Skill DMG Dealt +12.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 3 | Will +41 | Electric DMG Dealt +11.6% | Combo Skill DMG Dealt +14.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 4 | Will +54 | Electric DMG Dealt +15.1% | Combo Skill DMG Dealt +16.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +16.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 5 | Will +67 | Electric DMG Dealt +18.7% | Combo Skill DMG Dealt +18.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +18.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 6 | Will +80 | Electric DMG Dealt +22.2% | Combo Skill DMG Dealt +20.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +20.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 7 | Will +92 | Electric DMG Dealt +25.8% | Combo Skill DMG Dealt +22.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +22.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 8 | Will +105 | Electric DMG Dealt +29.3% | Combo Skill DMG Dealt +24.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +24.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| RANK 9 | Will +124 | Electric DMG Dealt +34.7% | Combo Skill DMG Dealt +28.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Potenzial | Base/Max | Suppression: Concentric Circles |
|---|---|---|
| Potential 1 | 1/4 | Combo Skill DMG Dealt +10.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +10.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Potential 2 | 2/5 | Combo Skill DMG Dealt +12.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Potential 3 | 3/6 | Combo Skill DMG Dealt +14.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Potential 4 | 4/7 | Combo Skill DMG Dealt +16.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +16.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Potential 5 | 5/8 | Combo Skill DMG Dealt +18.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +18.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Potential 6 | 6/9 | Combo Skill DMG Dealt +20.0%. When the wielder casts a combo skill, during the next battle skill cast within 30s, the wielder gains Electric DMG Dealt +20.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
Quelle: SKPORT-Wiki · Datenstand 2026-10-15
Referenz: Bedazzling Night Debut R4 = 100,0 %
| Weapon | Rank | Relative Performance |
|---|---|---|
| Bedazzling Night Debut | R9 | 112,1 % |
| Bedazzling Night Debut | R4 | 100,0 % |
| Golden Age | R9 | 85,0 % |
| JET | R9 | 84,7 % |
| JET | R4 | 83,5 % |
| Golden Age | R4 | 83,4 % |
| Cohesive Traction | R9 | 81,3 % |
Referenz: Bedazzling Night Debut R4 = 100,0 %
| Weapon | Rank | Relative Performance |
|---|---|---|
| Bedazzling Night Debut | R9 | 110,3 % |
| Bedazzling Night Debut | R4 | 100,0 % |
| Golden Age | R9 | 91,6 % |
| Golden Age | R4 | 89,5 % |
| JET | R9 | 89,0 % |
| Cohesive Traction | R9 | 81,3 % |
The Finder Starts with Maximum Progress and All Available Blueprints Selected. Adjust Level, Factory Component, Region, Areas and Blueprints to Match Your Actual Game Progress. This Does Not Connect to Your Game Account.
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| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Agility | +21 |
| ULT Efficiency | +24.6% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Agility | +21 | +23 | +25 | +27 |
| ULT Efficiency | +24.6% | +27.1% | +29.6% | +32.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 70
Required Component:
Pyrrolit-Komponente
Checking story and blueprint requirements…
Recommended Use: For rotations in which Liino should reliably build her Ultimate and use it for team reinforcement.
Set Effects: 3x Eternal Xiranite: After applying an amp/protection/vulnerability/weakening effect +16% damage to other team members (15 seconds, non-stackable). 1x LYNX: no LYNX set bonus.
Evaluation: Focus on Ultimate Energy and Will with three parts Eternal Xiranite and a LYNX Slab. The Eternal Xiranite bonus increases the damage to the other team members as soon as Liino grants a boost (amp) via their Ultimate. Actual energy availability depends on the number of triggered combo skills and team rotation.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Eternal Xiranite Light Armor | Level 70 · Armor Defense: +56 Will: +110 Ultimate Gain Efficiency: +12.3% Eternal Xiranite – Set Bonus3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Yinglung Pass This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Pass-Side Canal Artifice Values
| ||||||||||||||||||||||||||
| Eternal Xiranite Hands | Level 70 · Gloves Defense: +42 Will: +65 Agility: +43 Ultimate Gain Efficiency: +20.5% Eternal Xiranite – Set Bonus3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Yinglung Pass This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Pass-Side Canal Artifice Values
| ||||||||||||||||||||||||||
| Eternal Xiranite Bracing Slab T1 | Level 70 · Kit Defense: +21 Will: +32 Agility: +21 ULT Efficiency: +24.6% Eternal Xiranite – Set Bonus3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Snowy Forest This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Hoarfrost Woods Artifice Values
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Wuling-Stadt This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Source / Crate: Talos Wiki: Upper level, Institute of Materials Science Source / Crate: Endfield Hub: Institute of Materials Science Sources: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Artifice Values
|
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +110 |
| Ultimate Gain Efficiency | +12.3% |
3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +110 | +121 | +132 | +143 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Ultimate Gain Efficiency | +12.3% | +13.6% | +14.8% | +16.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +65 |
| Agility | +43 |
| Ultimate Gain Efficiency | +20.5% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +65 | +71 | +78 | +84 |
| Agility | +43 | +47 | +51 | +55 |
| Ultimate Gain Efficiency | +20.5% | +22.6% | +24.6% | +26.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 70
Required Component:
Pyrrolit-Komponente
Checking story and blueprint requirements…
Recommended Use: Balanced team support with emphasis on healing, stability and will.
Set Effects: 3x LYNX: +20 % treatment efficiency; After healing, the target receives damage reduction for 10 seconds (15%, with overhealing 30%; non-stackable). 1x Eternal Xiranite: no Eternal-Xiranite set bonus.
Evaluation: The balanced version combines three LYNX parts with Eternal Xiranite Light Armor as an off-piece. The LYNX set bonus improves healing performance and reduces the damage suffered by the treated team member after treatment. Two LYNX Slabs provide additional main attribute values; The ultimate energy gain is lower than in Build A and must match the actual rotation.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Eternal Xiranite Light Armor | Level 70 · Armor Defense: +56 Will: +110 Ultimate Gain Efficiency: +12.3% Eternal Xiranite – Set Bonus3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Yinglung Pass This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Pass-Side Canal Artifice Values
| ||||||||||||||||||||||||||
| LYNX Gauntlets T1 | Level 70 · Gloves Defense: +42 Will: +65 Agility: +43 Ultimate Gain Efficiency: +20.5% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Yinglung Pass This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Der konkrete Einzelteil-Fundort stammt aus einer Community-Quelle; der offizielle SKPORT-Kistenmarker ist noch nicht zugeordnet. Source / Crate: Talos Wiki: Stonepond Cliff Artifice Values
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Wuling-Stadt This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Source / Crate: Talos Wiki: Upper level, Institute of Materials Science Source / Crate: Endfield Hub: Institute of Materials Science Sources: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Artifice Values
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Wuling-Stadt This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Source / Crate: Talos Wiki: Upper level, Institute of Materials Science Source / Crate: Endfield Hub: Institute of Materials Science Sources: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Artifice Values
|
| Level | 70 |
|---|---|
| Defense | +56 |
| Will | +115 |
| Treatment Bonus | +10.8% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +115 | +126 | +138 | +149 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Treatment Bonus | +10.8% | +11.9% | +13.0% | +14.0% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +42 |
| Will | +86 |
| Battle Skill DMG Bonus | +36.0% |
No Set Effects
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +86 | +94 | +103 | +111 |
| Special Artificing Progress | None | 12 | 24 | 40 |
| Battle Skill DMG Bonus | +36.0% | +39.6% | +43.2% | +46.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 70 |
|---|---|
| Defense | +21 |
| Will | +32 |
| Intellect | +21 |
| Main Attribute | +20.7% |
3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Will | +32 | +35 | +38 | +41 |
| Intellect | +21 | +23 | +25 | +27 |
| Main Attribute | +20.7% | +22.8% | +24.8% | +26.9% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 70
Required Component:
Pyrrolit-Komponente
Checking story and blueprint requirements…
Recommended Use: Situational, when Liino starts the fight with an already charged Ultimate and does not need a second Ultimate within the intended rotation.
Set Effects: 2x LYNX and two set-free Rift Trekker parts: no set bonus active. The individual Will and Main attribute values are in focus.
Evaluation: This build maximizes Liino’s Will and thus her willpower-dependent electro/nature amplification through Ultimate. Rift Trekker Light Armor and Rift Trekker Hands deliver high direct will values; the two LYNX Slabs complement main attributes. Ultimate energy gain and a set bonus of 3 are deliberately waived. Outside of the described use case, do not present as the best universal rotation or as a second ultimate build.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rift Trekker Light Armor | Level 70 · Armor Defense: +56 Will: +115 Treatment Bonus: +10.8% Non-Set – Set BonusNo Set Effects Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Set Information (Community)Set-Level Information Only: These Locations Have Not Been Verified for Individual Gear Pieces. Nur Set-Hinweis; die konkrete Ausrüstungsvariante ist noch nicht zugeordnet. No Reliable Acquisition Location Yet; Please Verify It In-Game. Artifice Values
| ||||||||||||||||||||||||||
| Rift Trekker Hands | Level 70 · Gloves Defense: +42 Will: +86 Battle Skill DMG Bonus: +36.0% Non-Set – Set BonusNo Set Effects Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Set Information (Community)Set-Level Information Only: These Locations Have Not Been Verified for Individual Gear Pieces. Nur Set-Hinweis; die konkrete Ausrüstungsvariante ist noch nicht zugeordnet. No Reliable Acquisition Location Yet; Please Verify It In-Game. Artifice Values
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Wuling-Stadt This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Source / Crate: Talos Wiki: Upper level, Institute of Materials Science Source / Crate: Endfield Hub: Institute of Materials Science Sources: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Artifice Values
| ||||||||||||||||||||||||||
| LYNX Slab | Level 70 · Kit Defense: +21 Will: +32 Intellect: +21 Main Attribute: +20.7% LYNX – Set Bonus3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Official Blueprint Acquisition Method: Gear Template Crate Blueprint Location · Specific Gear Piece (Community)Researched Location: Wuling-Stadt This Acquisition Location Refers to This Specific Gear Piece, Not Just Its Set. The Exact SKPORT Marker and Your Blueprint Ownership Are Unverified. Beide Quellen nennen dieses konkrete Ausrüstungsteil für denselben recherchierten Fundort. Source / Crate: Talos Wiki: Upper level, Institute of Materials Science Source / Crate: Endfield Hub: Institute of Materials Science Sources: Talos Wiki – konkrete Teile je Blaupausenkiste · Endfield Hub – Fundort des einzelnen Ausrüstungsteils Artifice Values
|
| Level | 60 |
|---|---|
| Defense | +48 |
| Main Attribute | +74 |
| Secondary Attribute | +49 |
| Ultimate Gain Efficiency | +10.5% |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +74 | +81 | +88 | +96 |
| Secondary Attribute | +49 | +53 | +58 | +63 |
| Ultimate Gain Efficiency | +10.5% | +11.6% | +12.6% | +13.7% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 60 |
|---|---|
| Defense | +36 |
| Main Attribute | +55 |
| Secondary Attribute | +37 |
| Ultimate Gain Efficiency | +17.6% |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +55 | +60 | +66 | +71 |
| Secondary Attribute | +37 | +40 | +44 | +48 |
| Ultimate Gain Efficiency | +17.6% | +19.3% | +21.1% | +22.8% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 60 |
|---|---|
| Defense | +18 |
| Main Attribute | +27 |
| Secondary Attribute | +18 |
| Ultimate Gain Efficiency | +21.1% |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +27 | +29 | +32 | +35 |
| Secondary Attribute | +18 | +19 | +21 | +23 |
| Ultimate Gain Efficiency | +21.1% | +23.2% | +25.3% | +27.4% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 60 |
|---|---|
| Defense | +18 |
| Main Attribute | +27 |
| Secondary Attribute | +18 |
| Ultimate Gain Efficiency | +21.1% |
3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%.
| Stats | Default | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
| Main Attribute | +27 | +29 | +32 | +35 |
| Secondary Attribute | +18 | +19 | +21 | +23 |
| Ultimate Gain Efficiency | +21.1% | +23.2% | +25.3% | +27.4% |
| Artificing Progress | None | 6 | 12 | 20 |
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 60
Required Component:
Xiranit-Komponente
Story Progress Note: The AIC fieldwork templates will be available with Wuling story progress, according to official data; the possession of each part must be confirmed separately.
Checking story and blueprint requirements…
Recommended Use: Wuling progression with as much ultimate energy gain as possible instead of an additional healing kit.
Set Effects: 3x AIC Fieldwork: +20% own damage, 10% damage reduction and +10% ultimate energy gain. The fourth set part does not trigger a second 3 bonus.
Evaluation: Four parts of AIC Fieldwork, including twice AIC Fieldwork Ember. Instead of an AIC Fieldwork Power Bank, a second Ember is used: Additional ultimate energy gain is more important here than the healing bonus. Both embers can be made from the same template.
| Gear Piece | Attributes | Materials | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AIC Fieldwork Plate | Level 60 · Armor Defense: +48 Main Attribute: +74 Secondary Attribute: +49 Ultimate Gain Efficiency: +10.5% AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: Game progress reaches the [Wuling] region Artifice Values
| ||||||||||||||||||||||||||
| AIC Fieldwork Hands | Level 60 · Gloves Defense: +36 Main Attribute: +55 Secondary Attribute: +37 Ultimate Gain Efficiency: +17.6% AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: Game progress reaches the [Wuling] region Artifice Values
| ||||||||||||||||||||||||||
| AIC Fieldwork Ember | Level 60 · Kit Defense: +18 Main Attribute: +27 Secondary Attribute: +18 Ultimate Gain Efficiency: +21.1% AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: Game progress reaches the [Wuling] region Artifice Values
| ||||||||||||||||||||||||||
| AIC Fieldwork Ember | Level 60 · Kit Defense: +18 Main Attribute: +27 Secondary Attribute: +18 Ultimate Gain Efficiency: +21.1% AIC Fieldwork – Set Bonus3-piece set effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all types of DMG, and Ultimate Gain Efficiency +10%. Official Blueprint Acquisition Method: Game progress reaches the [Wuling] region Artifice Values
|
| Level | 50 |
|---|---|
| Defense | +40 |
| Will | +61 |
| Agility | +41 |
| Battle Skill DMG Bonus | +14.7% |
3-piece set effect: Wearer's Skill DMG +24%. When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 50 |
|---|---|
| Defense | +30 |
| Will | +46 |
| Agility | +30 |
| Attack | +12.3% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 50 |
|---|---|
| Defense | +15 |
| Will | +23 |
| Agility | +15 |
| Treatment Bonus | +14.7% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 50 |
|---|---|
| Defense | +15 |
| Will | +23 |
| Agility | +15 |
| Treatment Bonus | +14.7% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 50
Required Component:
Cryston-Komponente
Story Progress Note: The four parts used come from authority rewards (required reward levels 28, 33 and 38); the templates must have been actually collected.
Checking story and blueprint requirements…
Recommended Use: Cryston progression with Will and support.
Set Effects: 3x Mordvolt Resistant: +50 Will. Under 50% own LP: +30% treatment effect. No Aburrey set bonus.
Evaluation: An Aburrey Light Armor T1 and three Mordvolt Resistant parts, including twice Mordvolt Resistant Battery T1. The 3 bonus increases Will; the additional treatment effect is bound to less than 50% own LP and is not permanently active.
| Gear Piece | Attributes | Materials |
|---|---|---|
| Aburrey Light Armor T1 | Level 50 · Armor Defense: +40 Will: +61 Agility: +41 Battle Skill DMG Bonus: +14.7% Aburrey's Legacy – Set Bonus3-piece set effect: Wearer's Skill DMG +24%. When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself. Official Blueprint Acquisition Method: Authority Level 28 Reward | |
| Mordvolt Resistant Gloves T1 | Level 50 · Gloves Defense: +30 Will: +46 Agility: +30 Attack: +12.3% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 33 Reward | |
| Mordvolt Resistant Battery T1 | Level 50 · Kit Defense: +15 Will: +23 Agility: +15 Treatment Bonus: +14.7% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 38 Reward | |
| Mordvolt Resistant Battery T1 | Level 50 · Kit Defense: +15 Will: +23 Agility: +15 Treatment Bonus: +14.7% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 38 Reward |
| Level | 36 |
|---|---|
| Defense | +28 |
| Will | +44 |
| Agility | +29 |
| HP | +10.5% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 36 |
|---|---|
| Defense | +21 |
| Will | +33 |
| Intellect | +22 |
| Treatment Bonus | +8.8% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 36 |
|---|---|
| Defense | +10 |
| Will | +21 |
| Treatment Bonus | +10.5% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
| Level | 36 |
|---|---|
| Defense | +10 |
| Will | +21 |
| Treatment Bonus | +10.5% |
3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%.
No official refinement levels listed.
Base recipe excluding additional refinement or upgrade costs.
Source: SKPORT Wiki · snapshot 2026-10-15
From Level: 36
Required Component:
Ferrium-Komponente
Story Progress Note: The templates used come from authority rewards (required reward levels 17, 19 and 23); the templates must have been actually collected.
Checking story and blueprint requirements…
Recommended Use: Early ferrium progression with Will and treatment.
Set Effects: 3x Mordvolt Resistant: +50 Will. Under 50% own LP: +30% treatment effect. The fourth set part does not double the bonus.
Evaluation: Mordvolt Resistant Vest and Gloves, plus two Mordvolt Resistant Batteries. The double battery uses the same blueprint, but requires two copies. The conditional healing effect of the set only works with less than 50% own LP.
| Gear Piece | Attributes | Materials |
|---|---|---|
| Mordvolt Resistant Vest | Level 36 · Armor Defense: +28 Will: +44 Agility: +29 HP: +10.5% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 17 Reward | |
| Mordvolt Resistant Gloves | Level 36 · Gloves Defense: +21 Will: +33 Intellect: +22 Treatment Bonus: +8.8% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 19 Reward | |
| Mordvolt Resistant Battery | Level 36 · Kit Defense: +10 Will: +21 Treatment Bonus: +10.5% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 23 Reward | |
| Mordvolt Resistant Battery | Level 36 · Kit Defense: +10 Will: +21 Treatment Bonus: +10.5% Mordvolt Resistant – Set Bonus3-piece set effect: Wearer's Will +50. When the wearer's HP is below 50%, Treatment Effect +30%. Official Blueprint Acquisition Method: Authority Level 23 Reward |
Level 36: Mordvolt Resistant with ferrium and authority rewards up to level 23.
Level 50: Cryston build with three Mordvolt resistant parts and Aburrey as an off-piece.
Level 60: AIC Fieldwork with Xiranit and two Embers for higher ultimate energy gain.
Level 70: Ultimate Focus, Balanced or Situational Will Focus depending on team and rotation.
Scroll horizontally to see every column. Open the large view to inspect the full table.
| WILL | ULT Gain | AMP Bonus | Weapon Bonus | Set Bonus | | | | | | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Signature (P0) · max. WILL | 1320 WILL | +0% | 52.8% | (20 s) ATK +5.6 / 11.2 / 16.8 / 22.4% | — | Bedazzling Night Debut Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Rift Trekker Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Non-Set Base stats and attributes
Set effectNo Set Effects Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Rift Trekker Hands Gear · Lv. 70 Esc: close Slot: Gloves Set: Non-Set Base stats and attributes
Set effectNo Set Effects Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Signature (P0) · LYNX | 1261 WILL | +42.7% | 50.44% | (20 s) ATK +5.6 / 11.2 / 16.8 / 22.4% | — | Bedazzling Night Debut Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Gauntlets T1 Gear · Lv. 70 Esc: close Slot: Gloves Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Signature (P0) · Xiranite | 1072 WILL | +74.8% | 42.88% | (20 s) ATK +5.6 / 11.2 / 16.8 / 22.4% | DMG dealt +16% | Bedazzling Night Debut Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Hands Gear · Lv. 70 Esc: close Slot: Gloves Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Bracing Slab T1 Gear · Lv. 70 Esc: close Slot: Kit Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| BP (P0) · max. WILL | — | — | — | (20 s) DMG dealt +8% | — | Golden Age Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Rift Trekker Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Non-Set Base stats and attributes
Set effectNo Set Effects Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Rift Trekker Hands Gear · Lv. 70 Esc: close Slot: Gloves Set: Non-Set Base stats and attributes
Set effectNo Set Effects Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| BP (P0) · LYNX | — | — | — | (20 s) DMG dealt +8% | — | Golden Age Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Gauntlets T1 Gear · Lv. 70 Esc: close Slot: Gloves Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| BP (P0) · Xiranite | — | — | — | (20 s) DMG dealt +8% | DMG dealt +16% | Golden Age Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Hands Gear · Lv. 70 Esc: close Slot: Gloves Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Bracing Slab T1 Gear · Lv. 70 Esc: close Slot: Kit Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| BP (P5) · max. WILL | — | — | — | (20 s) DMG dealt +14% | — | Golden Age Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Rift Trekker Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Non-Set Base stats and attributes
Set effectNo Set Effects Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Rift Trekker Hands Gear · Lv. 70 Esc: close Slot: Gloves Set: Non-Set Base stats and attributes
Set effectNo Set Effects Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| BP (P5) · LYNX | — | — | — | (20 s) DMG dealt +14% | — | Golden Age Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Gauntlets T1 Gear · Lv. 70 Esc: close Slot: Gloves Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| BP (P5) · Xiranite | — | — | — | (20 s) DMG dealt +14% | DMG dealt +16% | Golden Age Weapon · Polearm Esc: close Attributes and base values
Weapon ranks x1 / x2 / x3 and effects
Tuning values
Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Light Armor Gear · Lv. 70 Esc: close Slot: Armor Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Hands Gear · Lv. 70 Esc: close Slot: Gloves Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | Eternal Xiranite Bracing Slab T1 Gear · Lv. 70 Esc: close Slot: Kit Set: Eternal Xiranite Base stats and attributes
Set effect3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protection, Susceptibility, or Weakness, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 | LYNX Slab Gear · Lv. 70 Esc: close Slot: Kit Set: LYNX Base stats and attributes
Set effect3-piece set effect: Wearer's HP Treatment Efficiency +20%. After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. Refinement levels and values
Minimum crafting materialsBase recipe excluding additional refinement or upgrade costs. Source: SKPORT Wiki · snapshot 2026-10-15 |
All setups assume Liino at P0. Weapon potential and tuning vary by row: P0 (9/9/4) or P5 (9/9/9), as shown on the weapon card. Missing WILL, ULT Gain and AMP Bonus values have not been calculated and are not zero.
After entering battle without her Vocalist Stance active, the first casting of the battle skill Dazzling Focus returns 25 additional SP. Effects of ATK Boost granted by Vocalist Stance and Cosmovoice Stance are increased by +6%.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Will +20, Treatment Efficiency +10%.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Combo skill Delightful Harmonics improved: Length of cooldown -1s. DMG Multiplier and HP Treatment are increased to 1.4 times the original.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Ultimate Dawnstar Concerto improved: Ultimate Energy cost -15%.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
Amp effect of Dawnstar Concerto is increased to 1.2 times the original. DMG Multipliers of battle skill Dazzling Focus and ultimate Dawnstar Concerto are increased to 1.2 times the original.
SKPORT effect (original English). Percentages shown here are not total DPS comparisons.
| Potential | Official Effect | Zusatzgewinn zur Vorstufe |
|---|---|---|
| P1 | After entering battle without her Vocalist Stance active, the first casting of the battle skill Dazzling Focus returns 25 additional SP. Effects of ATK Boost granted by Vocalist Stance and Cosmovoice Stance are increased by +6%. | 3,2 % |
| P2 | Will +20, Treatment Efficiency +10%. | 0,7 % |
| P3 | Combo skill Delightful Harmonics improved: Length of cooldown -1s. DMG Multiplier and HP Treatment are increased to 1.4 times the original. | 0,8 % |
| P4 | Ultimate Dawnstar Concerto improved: Ultimate Energy cost -15%. | 0,0 % |
| P5 | Amp effect of Dawnstar Concerto is increased to 1.2 times the original. DMG Multipliers of battle skill Dazzling Focus and ultimate Dawnstar Concerto are increased to 1.2 times the original. | 4,7 % |
Liino takes on the support role in every compilation shown here. Electric and nature teams in particular benefit from their Ultimate, while the long-lasting general ATK bonus of their Battle Skill also enables other team compositions.
Gameplay Videos and Showcases Will Be Added Later.
Liino is a strong general pull recommendation and a valuable support for almost any account. Her Ultimate is particularly effective at amplifying Electric and Nature teams, while the very long-lasting, general ATK Boost from her Battle Skill also makes her attractive in many other team compositions. Once her Battle Skill is active, she can support the team mostly passively, without requiring complex coordination with other abilities.
Generally a strong option for almost every player.
Especially helpful when prioritizing Electric or Nature teams.
Also useful in many other team compositions beyond the examples listed.
Check your existing roster first. If there is genuinely no support slot she improves, skipping is reasonable.
SKPORT Data Snapshot: 2026-10-15